Introduction
As the king’s only son, Prince Jarvan is heir apparent to the throne of Demacia. Raised to be a paragon of his nation’s greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to prove himself on the battlefield. An exceptional warrior in his own right, Jarvan also inspires his troops with fearsome courage and selfless determination, raising his family’s colors high and revealing his true strength as a future leader of his people.
“Words may make a ruler, but only actions make history.”
Abilities
Passive: Martial Cadence
Jarvan IV's first attack on his target deals 8% of the target's current health as bonus physical damage, which caps at 400 damage (minimum 20 damage). This effect cannot occur on the same target for 6 seconds.
Dragon Strike (Q)
Range: 770
Cooldown: 10 / 9 / 8 / 7 / 6
Mana Cost: 45 / 50 / 55 / 60 / 65
Jarvan IV extends his lance through his opponent, dealing 80 / 120 / 160 / 200 / 240 (+1.1 per bonus attack damage) physical damage and lowering their armor by 10 / 14 / 18 / 22 / 26 % for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.
Golden Aegis (W)
Range: 600
Cooldown: 12
Mana Cost: 30
Jarvan IV forges a shield protecting him for 60 / 80 / 110 / 135 / 160 (+1.5% of Jarvan IV's maximum health per nearby enemy champion) damage for 5 seconds and slowing surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds upon activation.
Demacian Standard (E)
Range: 830
Cooldown: 12
Mana Cost: 55
Passive: Grants Jarvan a bonus 20 / 22.5 / 25 / 27.5 / 30% attack speed.
Active: Jarvan IV throws a Demacian flag to a nearby area, dealing 80 / 120 / 160 / 200 / 240 (+80% of ability power) magic damage to enemies in the area and granting his passive attack speed to nearby allies and again to himself for 8 seconds.
Cataclysm (R)
Range: 650
Cooldown: 120 / 105 / 90
Mana Cost: 100
Jarvan IV heroically leaps to an enemy champion, creating a circle of impassable terrain around them for 3.5 seconds and dealing 200 / 325 / 450 (+1.5 per bonus attack damage) physical damage to all enemies within. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.