Introduction
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.
“There are few indeed who may tread the paths between worlds.”
Abilities
Passive: Void Stone
Kassadin takes 15% reduced magic damage and ignores unit collision.
Null Sphere (Q)
Range: 650
Cooldown: 9
Mana Cost: 70 / 75 / 80 / 85 / 90
Kassadin fires a void bolt, interrupting channel spells and dealing 65 / 95 / 125 / 155 / 185 (+70% of ability power) magic damage to the target enemy while granting himself a shield that absorbs 60 / 85 / 110 / 135 / 160 (+30% of ability power) magic damage for 1.5 seconds.
Nether Blade (W)
Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% of ability power) bonus magic damage.
Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 70 / 95 / 120 / 145 / 170 (+80% of ability power) bonus magic damage and restore 4 / 5 / 6 / 7 / 8% of his missing mana (increased to 20 / 25 / 30 / 35 / 40% against champions).
Force Pulse (E)
Range: 600
Cooldown: 5
Mana Cost: 60 / 65 / 70 / 75 / 80
Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80 / 105 / 130 / 155 / 180 (+80% of ability power) magic damage and slow enemies by 50 / 60 / 70 / 80 / 90 % in a cone in front of him for 1 second.
Riftwalk (R)
Range: 500
Cooldown: 5 / 3.5 / 2
Mana Cost: 50
Kassadin teleports to a nearby location dealing 80 / 100 / 120 (+40% of ability power) (+2% of maximum mana) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk in the next 15 seconds costs double the amount of mana and deals 40 / 50 / 60 (+10% of ability power) (+1% of maximum mana) additional damage. The cost and damage can stack up to 4 times.