Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.
“What was fallen will be great again.”
Nasus drains his foe's spiritual energy, giving him a natural 12 / 18 / 24% lifesteal. This amount increases every 6 levels.
Cooldown: 8 / 7 / 6 / 5 / 4
Mana Cost: 20
Nasus's next attack will deal an additional 30 / 50 / 70 / 90 / 110 damage plus the extra permanently gained damage. Siphoning Strike permanently gains 3 damage whenever it kills a unit. This bonus is increased to 12 for champions, large monsters or large minions.
Cooldown: 15 / 14 / 13 / 12 / 11
Mana Cost: 80
Nasus ages his target, slowing their movement speed by 35% and reducing it further to reach 47 / 59 / 71 / 83 / 95 % slow at the end of 5 seconds. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increasing to 23.5 / 29.5 / 35.5 / 41.5 / 47.5 % over the duration. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration.
Mana Cost: 70 / 85 / 100 / 115 / 130
After a brief delay, a target area becomes desecrated for 5 seconds. Enemies caught in the area when the desecration occurs are dealt an initial burst of 55 / 95 / 135 / 175 / 215 (+60% of ability power) magic damage. Additionally, enemies in the area are dealt 11 / 19 / 27 / 35 / 43 (+12% of ability power) magic damage each second and have their armor reduced by 25 / 30 / 35 / 40 / 45% while in the area and for 1 extra second.
Mana Cost: 100
Nasus empowers himself for 15 seconds, gaining 300 / 450 / 600 bonus health, 15 / 35 / 55 armor and magic resistance, increased size, and 175 range on his basic attacks for the duration.
While Nasus is empowered, he deals 3 / 4 / 5% (+ 1% per 100 AP) of target's maximum health as magic damage to all enemies around him each second, capped at 240, gains 1 / 2 / 3 bonus armor and magic resistance each second, and reduces Siphoning Strike's cooldown by 50%.