Introduction
Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha’Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit.
“Prey on the weak and you may survive. Prey on the strong and you will truly live.”
Abilities
Range: 600
While in brush, basic attacking causes Rengar to leap towards his target. Leaping to enter combat generates 1 Ferocity. At 4 Ferocity his next ability is empowered. Casting an empowered ability grants 30 / 40 / 50% (at levels 1 / 7 / 13) bonus movement speed for 1.5 seconds. Whenever a unique champion is killed within 1.5 seconds of taking damage from him, Rengar's attack damage is permanently increased:
1 trophy: +1% bonus attack damage
2 trophies: +4% attack damage
3 trophies: +9% attack damage
4 trophies: +16% attack damage
5 trophies: +25% attack damage
Range: 450
Cooldown: 6 / 5.5 / 5 / 4.5 / 4
Rengar's next two basic attacks gain 40% bonus attack speed, with the first within 3 seconds also dealing 30 / 60 / 90 / 120 / 150 (+ 10 / 10.5 / 11 / 11.5 / 12% AD) bonus physical damage.
If used at 4 Ferocity, Savagery's bonus physical damage is increased to 30-240 (based on level) (+ 30% AD) and applying it grants Rengar 50-101% (based on level) bonus attack speed for 5 seconds.
Savagery resets Rengar's basic attack timer.
Range: 450
Cost: 4 Ferocity
Savagery's bonus physical damage is increased to 30-240 (based on level) (+ 40% AD) and applying it grants Rengar 50-101% (based on level) bonus attack speed for 5 seconds.
Range: 500
Cooldown: 16 / 14.5 / 13 / 11.5 / 10
Rengar lets out a battle roar, dealing 50 / 80 / 110 / 140 / 170 (+80% of ability power) magic damage to enemies and healing himself for 50% of the damage he took in the last 1.5 seconds. Battle Roar heals 75% of the damage dealt by monsters.
Ferocity Bonus: Battle Roar's base magic damage is modified to 50 - 220 (based on level), will remove all active crowd control effects, in addition to its normal heal.
Range: 500
Cost: 4 Ferocity
Battle Roar's base magic damage is modified to 50 - 220 (based on level), will remove all active crowd control effects, in addition to its normal heal.
Range: 1000
Cooldown: 10
Rengar throws a bola at his target, dealing 55 / 100 / 145 / 190 / 235 (+0.8 attack damage) physical damage and slowing them by 30 / 45 / 60 / 75 / 90% for 1.75 seconds.
Ferocity Bonus: Bola Strike now deals 50-305 (at levels 1-18) (+0.7 attack damage) physical damage based on champion level, and roots the target for 1.75 seconds.
Range: 1000
Cost: 4 Ferocity
Active: Bola Strike now deals 50-340 (+0.8 attack damage) physical damage based on champion level, and roots the target for 1.75 seconds.
Cooldown: 110 / 90 / 70
Rengar activates his predatory instincts, becoming camouflaged after 2 seconds for 12 / 16 / 20 seconds. While active, Rengar gains 40 / 50 / 60% bonus movement speed and vision of the nearest enemy champion within 2500 / 3000 / 3500 range, revealing them for the duration of the ability. Rengar can leap without being in brush during this time, dealing 150% of his total attack damage and shredding 12 / 18 / 24 of the target's armor for 4 seconds. Attacking or using abilities ends Thrill of the Hunt.
Eyes appear over the head of the target Rengar gains vision of when Rengar is within 1600 range of his target. Enemies within 1200 range of the target champion will also see the eyes above the target's head.
The cooldown for Thrill of the Hunt begins after Rengar loses his camouflage.