League of Legends Champions

Swain

The Noxian Grand General

Introduction
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Introduction

Introduction

Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.

“I have learned enough to detest all men. Only nations may be revered.”

Abilities

Passive: Ravenous Flock

Range: 1125

Cooldown: 10

Ravenous: Swain can periodically target a nearby immobilized enemy champion to rip out a Soul Fragment from them, dealing 20-105 (based on level) (+30% of ability power) magic damage and pulling them towards him.

Flock: Enemy champion takedowns leave a Soul Fragment behind for 16 seconds. Swain restores 4 / 5.5 / 7% of his maximum health whenever he collects a Soul Fragment, while also permanently increasing his maximum health by 5.

Death's Hand (Q)

Range: 725

Cooldown: 9 / 7.5 / 6 / 4.5 / 3 seconds

Mana Cost: 65 / 70 / 75 / 80 / 85

Swain unleashes five bolts of eldritch power in the target direction, dealing 55 / 75 / 95 / 115 / 135 (+40% of ability power) magic damage to all enemies in a cone. Enemies can be hit multiple bolts, taking 15 / 20 / 25 / 30 / 35% bonus damage.

Bolts pass through champions.

Vision of Empire (W)

Range: 5500 / 6000 / 6500 / 7000 / 7500

Cooldown: 22 / 21 / 20 / 19 / 18

Mana Cost: 70 / 80 / 90 / 100 / 110 mana

Swain summons a demonic eye at the target area that reveals it for 2 seconds before exploding, dealing 80 / 120 / 160 / 200 / 240 (+70% of ability power) magic damage to all enemies hit, halved against non-champions, and slowing them by 25 / 35 / 45 / 55 / 65% for 2.5 seconds.

Enemy champions are revealed for 4 / 5 / 6 / 7 / 8 seconds and each grant Swain a Soul Fragment.

Nevermore (E)

Range: 850

Cooldown: 10 seconds

Mana Cost: 50

Swain launches a demonic wave in the target direction, dealing 35 / 70 / 105 / 140 / 175 (+25% of ability power) magic damage to enemies it passes through.

Upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing 35 / 45 / 55 / 65 / 75 (+25% of ability power) magic damage to all nearby enemies and rooting them for 1.5 seconds.

Demonic Ascension (R)

Range: 650

Cooldown: 120

Mana Cost: 100

Swain frees the demon within for 12 seconds, gaining 125 / 200 / 275 (+5 per Soul Fragment) bonus health.

While Demonic Ascension is active, Swain drains the 3 enemies closest to him, prioritizing champions, dealing 35 / 50 / 65 (+14.167% of ability power) magic damage to them each second, up to a potential 420 / 600 / 780 (+170% of ability power) damage per enemy. He also restores 20 / 35 / 50 (+16% of ability power) health per second for each enemy hit, reduced by 90% against minions and monsters.

Swain can end the effects of Demonic Ascension early to cast Demonflare, and automatically does so at the end of its duration.

Demonflare: Swain unleashes a nova of soulfire, dealing a minimum of 100 / 150 / 200 (+50% of ability power) magic damage to all nearby enemies, plus 75% of the health Swain drained during Demonic Ascension. Demonflare's damage is capped at 200 / 300 / 400 (+100% of ability power).

Demonflare (R)

Range: 675

Swain unleashes a nova of soulfire, dealing a minimum of 100 / 150 / 200 (+50% of ability power) magic damage to all nearby enemies, plus 75% of the health Swain drained during Demonic Ascension. Demonflare's damage is capped at 200 / 300 / 400 (+100% of ability power).

Demonflare is automatically cast at the end of the Demonic Ascension duration, which can be ended early by recasting the ability.

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