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League of Legends Champions - Tahm Kench

League of Legends Champions

Tahm Kench

The River King

  • Introduction
Introduction
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Introduction

Introduction

Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.

''The whole world's a river, and I'm its king.''

Abilities

Passive: An Acquired Taste

Tahm Kench's basic attacks deal 4% of Tahm Kench's maximum health as bonus magic damage and apply a stack of An Acquired Taste to enemy champions for 5 seconds (stacks 3 times).

Against enemies with three stacks, his Tongue Lash and Devour are enhanced.

Tongue Lash (Q)

Range: 900

Cooldown: 5

Mana Cost: 50

Tahm Kench roots himself briefly while launching his tongue in a target direction. Tongue Lash stops once it hits a target, dealing 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage and slowing whatever he hits by 30 / 40 / 50 / 60 / 70% for 3 seconds.

If Tahm Kench slathers an enemy champion with three stacks of An Acquired Taste and then hits them with Tongue Lash, he consumes the stacks to stun them for 2 seconds instead.

Devour (W)

Range: 250

Cooldown: 20

Mana Cost: 100

Tahm Kench swallows a nearby targeted unit, placing them in stasis for 4 seconds if the unit is an enemy minion, neutral monster or allied champion, or half that duration if the unit is an enemy champion. If Tahm Kench swallows an allied or enemy champion, he is grounded and slowed by 95% for the duration.

Devouring an enemy champion halves the ability's cooldown and refunds 50% of the mana cost.

After 1 second, Tahm Kench gains the ability to recast Devour, spitting out the swallowed target. If the target is an enemy champion, minion or monster, they take 60 / 105 / 150 / 195 / 240 (+11% (+2% per 100 AP) of target's maximum health) magic damage. This damage is capped at 500 against monsters.

Minions and monsters will be spat forward, stopping if they hit an enemy or terrain and dealing 100 / 135 / 170 / 205 / 240 (+60% of ability power) magic damage to all enemies in an area.

Thick Skin (E)

Cooldown: 3

Passive: 45 / 50 / 55 / 60 / 65% of damage Tahm Kench takes is turned into grey health. Once he leaves combat, the grey health falls off, healing him for 30-100% of the amount of grey health he has earned (depending on level). This passive is unavailable while Thick Skin is on cooldown.

Active: Tahm Kench converts his grey health into a shield that lasts 2 seconds.

Thick Skin's cooldown starts when the shield expires or is broken.

Abyssal Voyage (R)

Range: 2500 / 5500 / 8500

Cooldown: 140 / 130 / 120

Mana Cost: 100

Tahm Kench opens his maw for up to 6 seconds, offering an ally a spot inside his belly. Once they jump in, or once Tahm Kench decides he's diving solo, he starts channeling, conjuring a whirlpool beneath him before diving in, reappearing a few seconds later at his target location.

Taking damage interrupts Abyssal Voyage, putting it on a 10 second cooldown.

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