One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.
“You didn’t destroy us all. And that mistake will be your undoing.”
On champion kill or assist, Varus gains 40% (+ 30% bonus attack speed) bonus attack speed for 5 seconds.
On minion or monster kill, Varus gains 20% (+ 15% bonus attack speed) bonus attack speed for 5 seconds.
Cooldown: 18 / 16 /14 / 12 / 10
Mana Cost: 70 / 75 / 80 / 85 / 90
Varus starts drawing back his next shot, gradually increasing its range and damage, then he fires it, dealing minimum 10 / 47 / 83 / 120 / 157 (+1 per attack damage) to maximum 15 / 70 / 125 / 180 / 235 (+125 / 130 / 135 / 140 / 145% total attack damage ) physical damage, reduced by 15% per enemy hit (minimum 33%). Minimum damage is always 66% of the maximum damage.
While preparing to shoot, Varus cannot autoattack or use abilities, and his movement speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
Piercing Arrow’s cooldown is reduced by 3 seconds if it detonates Blight stacks on a champion.
Passive: Varus' basic attacks deal bonus 7 / 10.5 / 14 / 17.5 / 21 (+0.25 per ability power) magic damage and apply Blight for 6 seconds (stacks 3 times).
Varus' other abilities detonate Blight, dealing magic damage equal to 3 / 3.5 / 4 / 4.5 / 5% (+2% of ability power) of the target's maximum health per stack. This damage is capped at 360 against monsters.
Active: Varus' next Piercing Arrow deals additional damage equal to 6 / 8 / 10 / 12 / 14% of the target's missing HP. Damage is increased by up to 50% (to 9 / 12 / 15 / 18 / 21% missing HP) based on charge time. The damage is capped at 360 against monsters.
Cooldown: 18 / 16 / 14 / 12 / 10
Mana Cost: 80
Varus fires a hail of arrows that deal 70 / 105 / 140 / 175 / 210 (+0.6 per bonus attack damage) physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed by 25 / 30 / 35 / 40 / 45% for .25 seconds and reduces their healing and regeneration by 40%. The slow duration is refreshed if enemies stay within the zone.
Cooldown: 130 / 100 / 70 seconds
Mana Cost: 100
Varus flings out a tendril of corruption that deals 100 / 175 / 250 (+100% of ability power) magic damage and immobilizes the first enemy champion hit for 2 seconds.
The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range.
Targets rooted by Chain of Corruption gain 3 stacks of Blight over the duration of the root.