League of Legends Champions

Yasuo

The Unforgiven

Introduction

Introduction

Introduction

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master’s true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.

“Death is like the wind—always by my side.”

Abilities

Passive: Way of the Wanderer

Intent: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.

Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters.

Shield value: 115-525 (levels 1-18)

Steel Tempest (Q)

Range: 475

Cooldown: 4

First and Second cast: Yasuo thrusts forward with his sword, dealing 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage to all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for 6 seconds.

Third Cast: The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line of 900 range and sends all enemies caught Airborne. This whirlwind deals 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage to everyone hit.

If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him, having a radius of 375 instead.

Steel Tempest can critically strike for 160% damage and apply on hit effects for the first target hit. The ability is also unaffected by cooldown reduction, instead, the cooldown and cast time is reduced by Yasuo's attack speed.

Wind Wall (W)

Range: 400

Cooldown: 30 / 27 / 24 / 21 / 18

Active: Yasuo creates a wall of wind with a width of 300/350/400/450/500, that slowly drifts forward for 3,75 seconds. The wall blocks all enemy projectiles except tower hits.

Sweeping Blade (E)

Range: 475
Cooldown: 0.5 / 0.4 / 0.3 / 0.2 / 0.1

Yasuo dashes a fixed distance through an enemy, dealing 60 / 70 / 80 / 90 / 100 (+60% of ability power) (+0.2 per bonus attack damage) magic damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra 25% base damage with a 50% bonus maximum. When sweeping blade is cast on a target, the target will get marked for 10 / 9 / 8 / 7 / 6 seconds. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.

Last Breath (R)

Range: 1400

Cooldown: 80 / 55 / 30

Yasuo gains maximum Flow, and teleports to a nearby Airborne enemy champion. Upon arrival, he suspends all airborne units within a 400-radius of his target in the air for 1 second while 200/350/500 (+1.5 per bonus attack damage) physical damage them. Once he lands, Yasuo gains 50% armor penetration on critical hits against his enemy's bonus armor for 15 seconds

Casting Last Breath will reset the chain on Steel Tempest.

Millenium Rédaction
MGG