A leader of Ionia’s growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.
Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.
Sett's right punch gains 50 bonus range, attacks are 8 times the left punch's attack speed, deals 5 − 90 (+0.15 per attack damage) in bonus physical damage (depending on level).
Sett gains 0.25 / 0.5 / 1 / 2 health regeneration per second for every 5% of his missing health (at level 1 / 6 / 11 / 16).
Cooldown: 9 / 8 / 7 / 6 / 5
Sett gains 30% bonus movement speed within 1.5 seconds while moving towards enemy champions.
Sett's next two basic attacks within 5 seconds each deal 10 / 20 / 30 / 40 / 50 (+1% per 100 attack damage) (+1 / 2 / 3 / 4 / 5 percent of target's maximum health) in bonus physical damage. Consuming an attack will refresh the timer.
Knuckle Down also resets Sett's basic attack timer.
Cooldown: 18 / 16.5 / 15 / 13.5 / 12
Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.
Sett blasts an area in the target direction, dealing physical damage to enemies hit. Enemies hit through the center take 80 / 100 / 120 / 140 / 160 (+10% per 100 bonus attack damage) (+25% of expended Grit) in true damage instead.
Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.
Using the ability costs 100% of Sett's current Grit.
Cooldown: 16 / 14.5 / 13 / 11.5 / 10
Sett pulls in enemies at his front and back, dealing 50 / 70 / 90 / 110 / 130 (+0.6 bonus attack damage) in physical damage and slowing them by 50% for 0.5 seconds.
If Facebreaker affects at least one enemy on each side, all enemies are stunned for 1 second upon landing.
Cooldown: 120 / 100 / 80
Sett suppresses the target enemy champion and then dashes unstoppably at a fixed distance toward it, carrying it along for 1 second before slamming it into the ground.
Enemies within the impact area take 200 / 300 / 400 (+1.0 bonus attack damage) (+40 / 50 / 60 percent of primary target's bonus health) in physical damage, which is reduced by up to 40% on the edges, and are slowed by 99% for 1.5 seconds.
The dash will prematurely end upon reaching a wall that cannot be dashed through.