Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.
“Human emotions can be more volatile than even the deepest magic.”
Cooldown: 9 seconds
If Ahri earns 2 spell hits against an enemy champion within a 1.5 second period, she gains 20% movement speed for 3 seconds.
Cooldown: 7 seconds
Cost: 65 / 70 / 75 / 80 / 85 mana
Ahri throws out and pulls back her orb, dealing 40 / 65 / 90 / 115 / 140 (+35% of ability power) magic damage on the way out and 40 / 65 / 90 / 115 / 140 (+35% of ability power) true damage on the way back.
If Ahri earns 9 spell hits (max 3 per cast), she gains Essence Theft, causing her next Q cast that lands to restore 3 / 5 / 9 / 18 (at levels 1 / 6 / 11 / 16) health for each enemy hit.
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Cost: 40 mana
Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies (prioritizes champions), dealing 40 / 65 / 90 / 115 / 140 (+30% of ability power) magic damage. Additional fox-fires that hit the same target deal 30% damage, up to a maximum total damage of 64 / 104 / 144 / 184 / 224 (+48% of ability power).
Fox-Fire prioritizes any enemy champion affected by Charm's damage amp and the target Ahri most recently basic-attacked within the past 3 seconds.
Cooldown: 12 seconds
Cost: 70 mana
Ahri blows a kiss that deals 60 / 90 / 120 / 150 / 180 (+40% of ability power) magic damage to an enemy and charms it, causing them to walk harmlessly towards her for 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds.
When Charm damages a champion, Ahri's abilities deal 20% more damage to them for 5 seconds.
Cooldown: 130 / 105 / 80 seconds
Cost: 100 mana
Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes champions) for 60 / 90 / 120 (+35% of ability power) magic damage per bolt. Spirit Rush can be cast up to three times within ten seconds before going on cooldown. Maximum total magic damage to a single target is 210 / 330 / 450 (+75% of ability power).
On enemy champion takedown, the duration of World Ender is extended by 5 seconds and the movement speed increase is refreshed. Taking down at least one enemy champion will also cause Aatrox to revive over 3.25 seconds if he takes lethal damage while World Ender is active. During this time, Aatrox heals himself for 30% of his maximum health, while being untargetable, pacified and slowed by 99%.