League of Legends Champions

Annie

the Dark Child

Annie, the Dark Child

Introduction

Introduction

Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.

“Ashes, ashes, they all fall down.”

Abilities

Passive: Pyromania

After casting 4 spells, Annie's next offensive spell will stun its target for 1.25 / 1.5 / 1.75 seconds. The duration changes every 5 levels.

Disintegrate (Q)

Range: 625

Cooldown: 4 seconds

Cost: 60 / 65 / 70 / 75 / 80 mana

Annie flings a mana infused fireball at her target, dealing 80 / 115 / 150 / 185 / 220 (+80% of ability power) magic damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded.

Incinerate (W)

Range: 625

Cooldown: 8 seconds

Cost: 70 / 80 / 90 / 100 / 110 mana

Annie casts a cone of fire dealing 70 / 115 / 160 / 205 / 250 (+85% of ability power) magic damage to all enemy targets in the area.

Molten Shield (E)

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Cost: 20 mana

Annie places a shield around herself and Tibbers for 3 seconds, reducing damage taken by 13 / 17 / 21 / 25 / 29% for the duration while also gaining a 30-60% movement speed bonus (depending on level) which decays over 1.5 seconds.

Enemies who use auto attacks on her or Tibbers while the shields are active are dealt 20 / 30 / 40 / 50 / 60 (+20% of ability power) magic damage.

Summon: Tibbers (R)

Range: 600

Cooldown: 120 / 100 / 80 seconds

Cost: 100 mana

Annie releases her bear Tibbers from his toy prison, dealing 150 / 275 / 400 (+65% of ability power) magic damage to enemy units in the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing  20 / 30 / 40 (+12% ability power) magic damage to surrounding enemies.

Tibbers has 1200 / 2100 / 3000 health, 30 / 50 / 70 armor and magic resist and deals 50 / 75 / 100 (+15% of ability power) magic damage per auto attack.

On summon, using Pyromania on an enemy champion or if Annie dies while Tibbers is summoned, Tibbers becomes enraged, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. In addition, Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned.

While out of combat for at least 5 seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum Health every second.

Millenium Rédaction
MGG