Guard Stick
This staff is magic-focused, and not particularly balanced. Chances are you won't use this once you've unlocked some of the others, but it's useful in the early game until you get the Arcane Scepter.
- This is Aerith's starting weapon.
- Weapon Ability: Arcane Wand — Conjure a ward. Attack spells cast within the ward will be automatically cast twice.
Core
- Magic Attack Power +12
- Defense +7
- Magic Defense +7
- Max HP +150
- Max MP +8
Sub-Core I
- Attack Damage 5% Boost
- Tempest Damage 5% Boost
- Physical Damage Reduction 10% when Guarding
- Magic Damage Reduction 10% when Guarding
- New Materia Slot
Sub-Core II
- Magic Attack Power +18
- Max HP +150
- Max MP +8
- MP Regeneration 10% Boost
- New Materia Slot
- New Materia Slot Connection
Sub-Core III
- Magic Attack Power +18
- Max HP +150
- Max MP +8
- Elemental Defense 5% Boost
- Healing Spells MP Cost Reduction 20%
- New Materia Slot
- New Materia Slot Connection