Final Fantasy 7 Remake Walkthrough: Chapter by Chapter
Final Fantasy 7 Remake Barret Wallace Weapons Guide: Cores, Sub-Cores & Weapon Abilities
Gatling Gun
  • Introduction
  • Light Machine Gun
  • Big Bertha
  • Steel Pincers
  • Wrecking Ball
  • EKG Cannon
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Gatling Gun

The Gatling Gun is an offensive weapon, that much is clear. However, it's actually quite balanced and offers more flexibility in how you want to build Barret.

  • This is Barret's starting weapon.
  • Weapon Ability: Focused Shot — Leap into the air and unleash a powerful kick
Final Fantasy 7 Remake

Core

  • Attack Power +5
  • Magic Attack Power +5
  • Max HP +100
  • New Materia Slot

Sub-Core I

  • Attack Power +5
  • Magic Attack Power +5
  • Defense +4
  • Magic Defense +4
  • Max HP +100
  • New Materia Slot

Sub-Core II

  • Attack Power +8
  • Magic Attack Power +8
  • Max HP +150
  • Max MP +5
  • Overcharge Damage 10% Boost
  • New Materia Slot Connection

Sub-Core III

  • Attack Power +12
  • Magic Attack Power +12
  • Defense +5
  • Magic Defense +5
  • Max HP +200
  • New Materia Slot

Sub-Core IV

  • Attack Power +14
  • Magic Attack Power +14
  • Max HP +200
  • Max MP +8
  • Limit Break Damage 5% Boost
  • New Materia Slot

Sub-Core V

  • Attack Power +14
  • Magic Attack Power +14
  • Max HP +200
  • Max MP +8
  • New Materia Slot Connection
  • New Materia Slot Connection
  • New Materia Slot
  • Introduction
  • Gatling Gun
  • Light Machine Gun
  • Big Bertha
  • Steel Pincers
  • Wrecking Ball
  • EKG Cannon
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Laure Laborde
Laure Laborde

Freelance Writer and Editor for Millenium FR & US - Indie lover and horror enthusiast.

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