Final Fantasy 7 Remake Walkthrough: Chapter by Chapter
Final Fantasy 7 Remake Barret Wallace Weapons Guide: Cores, Sub-Cores & Weapon Abilities
EKG Cannon
  • Introduction
  • Gatling Gun
  • Light Machine Gun
  • Big Bertha
  • Steel Pincers
  • Wrecking Ball
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EKG Cannon

This weapon is the perfect combination of ranged attack and magic power. It's ideal for inflicting a lot of damage, especially thanks to the various magic enhancements and critical strike boosts. It's ideal for when Barret needs to help heal allies.

  • How to get the EKG Cannon: You can obtain this weapon from Hart, Mayor Domino's assistant, on 62F Upper Level Corporate Archives of the Shinra Building in Chapter 16. It will cost you 10,000 Gil, and is available after you've spoken to the Mayor.
  • Weapon Ability: Point Blank — Consume all ATB charges to deliver a close-range attack and send enemies flying.
Final Fantasy 7 Remake

Core

  • Magic Attack Power +10
  • Max HP +300
  • Critical Hit Rate 10% Boost
  • Critical Hit Damage 10% Boost

Sub-Core I

  • Weapon Ability Critical Hit Rate 10% Boost
  • Critical Hit Rate 50% Boost with Low HP
  • Physical Defense +10 with Low HP
  • Magic Defense +10 with Low HP
  • New Materia Slot

Sub-Core II

  • Attack Power +10
  • Magic Attack Power +15
  • Max HP +350
  • Attack Damage 5% Boost
  • Overcharge Damage 10% Boost
  • Critical Hit Damage 10% Boost
  • New Materia Slot
  • New Materia Slot

Sub-Core III

  • Attack Power +10
  • Magic Attack Power +15
  • Critical Hit Rate 50% Boost with Low HP
  • Bloodsucker
  • Reprieve
  • New Materia Slot
  • Introduction
  • Gatling Gun
  • Light Machine Gun
  • Big Bertha
  • Steel Pincers
  • Wrecking Ball
  • EKG Cannon
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Laure Laborde
Laure Laborde

Freelance Writer and Editor for Millenium FR & US - Indie lover and horror enthusiast.

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