Patch 9.15 just hit the live servers of Teamfight Tactics a few days after being teased by Riot Mort. From champions to items balances, the least we can say is that the current meta is once again upside down. Demons have been hit by a massive nerf, while Knights got a great buffing rework.
It's still too early to claim the meta is a tank one, but something in us smells that Brawlers and Knights will soon spread and swarm the ladder as Demons did last week.
Traits
• Knights block 20/40/80 damage from basic attacks ⇒ Your team ignores 15/30/55 damage from all sources.
• (2) Guardians: 40 armor per stack ⇒ 50 armor per stack. Guardians don’t buff themselves.
• Noble: 100 Armor/+35 Life on Hit ⇒ 60 Armor & MR/+35 Life on hit
• Void Trait Bonus: All your units ignore 50% armor ⇒ Void units now deal True Damage
• Average Gold Per Chest: 1.6 ⇒ 1.75
• Assassins jump earlier and their jumps are quicker.
• Non-Assassin champ movement is slowed for the start of combat.
• Assassins can be targeted sooner.
• (Exactly 1) Ninja: 40% AD ⇒ +40 AD & AP
• (Exactly 4) Ninja: 80% AD ⇒ +60 AD & AP
Yordle can now dodge On-hit effects.
• (3) Yordle: 25% ⇒ 30%
• (6) Yordle: 60% ⇒ 55%
• Demon Mana Burn: 25%/50%/85% chance ⇒ 20%/35%/60% chance
• Dragon: 100% Magic Immunity ⇒ 83% Magic Immunity
Champions
Assassins
• Attack Damage: 60 ⇒ 70
• Ability Damage: 200/250/350 ⇒ 200/300/400
• Ability Targets: 3/5/7 ⇒ 4/6/8
• Attack Damage: 65 ⇒ 70
• Attack Speed: 0.55 ⇒ 0.60
• Ability Attack Speed Buff: 0.3/0.5/0.7 ⇒ 0.4/0.7/1.0
Demons
• Ability Damage: 400/600/800 ⇒ 300/550/800
• Ability Damage: 400/700/1000 ⇒ 250/600/950
• Health: 750 ⇒ 700
• Ability cast time: 0.35 ⇒ 0.5 sec to match all other champs
• Ability Damage: 300/375/450 ⇒ 200/325/450
Dragons
• Armor: 20 ⇒ 30
• HP: 600 ⇒ 650
• Ability Damage: 250/450/650 ⇒ 250/500/750
Elementalists
• Ability Damage: 150/200/250 ⇒ 150/275/400
• Ability Damage: 175/325/475 ⇒ 200/375/550
Guardians
• Armor: 25 ⇒ 75
• Armor: 55 ⇒ 100
Knights
• Armor: 25 ⇒ 40
• Armor: 35 ⇒ 40
• Armor: 35 ⇒ 40
• Armor: 35 ⇒ 40
• Stun Duration: 2/3.5/5 ⇒ 2/4/6
• HP: 800 ⇒ 750
• Armor: 35 ⇒ 40
Ninjas
• Attack Speed: 0.6 ⇒ 0.7
• Attack Speed: 0.6 ⇒ 0.65
• Attack Damage: 60 ⇒ 65
• Ability Damage: 400/650/900 ⇒ 225/450/675
• Ability Damage: 200/375/550 ⇒ 150/275/400
Nobles
• Attack Damage: 45 ⇒ 40
• Attack Speed: 0.65 ⇒ 0.75
• Attack Damage: 55 ⇒ 50
• Attack Speed: 0.55 ⇒ 0.6
• Ability Damage: 450/585/720 ⇒ 360/585/810
Pirates
• Attack Speed: 0.5 ⇒ 0.55
• Improved cast speed
• Ability Damage: 100/150/200 ⇒ 150/250/350
Voids
• Attack Damage: 45 ⇒ 55
• Attack Speed: 0.65 ⇒ 0.6
• Ability Damage Non-Isolated: 150/250/350 ⇒ 150/300/450
• Attack Damage: 50 ⇒ 55
• Attack Damage: 40 ⇒ 50
• Ability Damage: 150/250/350 ⇒ 200/350/500
• Ability Heal: 300/400/500 ⇒ 150/300/450
• Attack Speed: 0.55 ⇒ 0.6
• Ability Damage: 200/400/600 ⇒ 250/500/750 [REVERTED]
• Ability Knockup: 1.5/2/2.5 ⇒ 1.5/1.75/2
Yordles
• Armor: 25 ⇒ 20
• HP: 450 ⇒ 500
• Attack Damage: 45 ⇒ 50
Other Champions
• Mana: 150 ⇒ 125
• Attack Damage: 60 ⇒ 65
• Attack Damage: 55 ⇒ 60
• Attack Damage: 65 ⇒ 75
• Ability Damage: 350/600/850 ⇒ 400/700/1000
• Ability Targets: 4/7/10 ⇒ 5/9/13
There are many different, powerful compositions in Teamfight Tactics. In this article, we focus on the Blade of the Ruined King/Pirates/Gunslingers composition — an incredibly strong lineup that will often guarantee you a top-four finish.