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Trait Changes - LoL TFT Patch 10.2 notes: Woodland Lux is here!

LoL TFT Patch 10.2 notes: Woodland Lux is here!
Trait Changes
  • Table of Contents
  • System Changes
  • Item Balance Changes
  • Champions Balance Changes
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A new iteration of Lux is entering the Convergence, the Woodland! It means you can now achieve the (6) Woodland, and for this reason, Riot Games added a new threshold that sounds pretty interesting. Will it be really strong enough to shape the meta? We're seriously doubting about this, but it might bring back the Hyperoll Woodland composition on the back of the scene.

New

Woodland

Ivern, Maokai, Leblanc, Neeko, Lux

At the start of combat, Woodland Champions make copies of themselves

• (3) → One random copy

[NEW] • (6) → All Woodland Champions copy

Balance Changes

Origins

Desert

Renekton, Azir, Sivir, Kah'Zix

Reduces each enemy's armor

• (2)50% Armor reduction40% Armor reduction
• (4)90% Armor reduction100% Armor reduction

Inferno

Zyra, Diana, Varus, Kindred, Annie, Brand, Lux

Inferno spell damage burns the ground beneath the target, dealing a percent of that spell's pre-mitigation damage as magic damage over 5 seconds.

• (3) → 70% of Capacity damage
• (6)140% of Capacity damage, burn 3 hexes → 150% of Capacity damage
• (9)210% of Capacity damage, burn 5 hexes → 250% of Capacity damage

Shadow

Malzahar, Senna, Kindred, Sion, Veigar, Master Yi, Lux

Shadow units deal increased damage for 5 seconds at combat start and every time they get a takedown. → for 6 seconds

• (3) → +65% Damage

• (6) → +150% Damage, refresh when a Shadow champion makes a Takedown. → +175% Damage

Classes

Assassin

Diana, Leblanc, Nocturne, Qiyana, Zed

Innate: At the start of combat, Assassins leap to the farthest enemy.
Assassins gain bonus critical Strike Damage and Chance

• (3)+50% Critical Strike damage & +10% Critical Strike Chance → +65% Critical Strike Damage
• (6) +150% Critical Strike damage & +20% Critical Strike Chance → +225% Critical Strike Damage

Blademaster

Yasuo, Aatrox, Sivir, Master Yi

Blademasters have a 40% chance to trigger additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects. → 35% chance

• (3) → 1
• (6) → 2
• (9) → 3

Blademasters can no longer store more extra attacks than the maximum your trait level provides (1/2/3). In short, this means that it will be much less likely, if not impossible, for your champions to go "infinite" off their auto-attacks. Specifically, this nerfs (4) and (6) Blademaster.

• Blademaster chance to get extra auto-attacks: 40% ⇒ 35%

Mage

Taliyah, Vladimir, Leblanc, Syndra, Veigar, Brand

Mages have a chance on cast to instead Doublecast.

• (3) → 50% chance
• (6) → 100% chance → 100% Chance & +20 Spell Power to all Mages

Warden

Nasus, Ornn, Braum, Thresh, Nautilus, Malphite, Amumu, Taric

Wardens gain increased total Armor.

• (2) → +150% Armor
• (4) → +300% Armor
• (6) +450% Armor+999% Armor

  • Table of Contents
  • System Changes
  • Item Balance Changes
  • Trait Changes
  • Champions Balance Changes
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Thomas Sauzin
Thomas "Calo" Sauzin

Head of Portal League of Legends 🇫🇷 — Shikin Haramitsu Daikomyo

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