OVERWATCH RETAIL PATCH NOTES – APRIL 6, 2020
HERO UPDATES
Ashe
The Viper
- Magazine size increased from 12 to 15
- Shots no longer queue up the next shot if pressed slightly before recovery has finished
- Unscoped shots to reach maximum spread increased from 4 to 6
- Unscoped shots can now be fired much more quickly after firing a scoped shot
- You can now start reloading much more quickly after firing a scoped shot
Genji
Shuriken (Secondary Fire)
- Recovery lowered from 0.75 to 0.65 seconds
Mei
Endothermic Blaster
- Maximum ammo reduced from 200 to 120
Endothermic Blaster (Secondary Fire)
- Ammo cost reduced from 20 to 10
Pharah
Rocket Launcher
- Explosion damage increased from 65 to 80
- Impact damage decreased from 55 to 40
Reinhardt
General
- Steadfast passive knockback resistance reduced from 50% to 30%
BUG FIXES
Ashe
- Fixed a bug that caused Ashe's unscoped fire to become unusable
- Fixed a bug that caused Ashe's weapon to appear incorrectly in the Kill Feed
OVERWATCH RETAIL PATCH NOTES – APRIL 1, 2020
EXPERIMENTAL MODE
The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Ashe
The Viper
- Magazine size increased from 12 to 15
- Shots no longer queue up the next shot if pressed slightly before recovery has finished
- Unscoped shots to reach maximum spread increased from 4 to 6
- Unscoped shots can now be fired much more quickly after firing a scoped shot
- You can now start reloading much more quickly after firing a scoped shot
Genji
Shuriken (Secondary Fire)
- Recovery lowered from 0.75 to 0.65 seconds
Mei
Endothermic Blaster
- Maximum ammo reduced from 200 to 120
Endothermic Blaster (Secondary Fire)
Ammo cost reduced from 20 to 10
Pharah
Rocket Launcher
- Explosion damage increased from 65 to 80
- Impact damage decreased from 55 to 40
Reinhardt
General
- Steadfast passive knockback resistance reduced from 50% to 30%
OVERWATCH RETAIL PATCH NOTES – MARCH 24, 2020
GENERAL UPDATES
Achievements listed on the Career Profile page can now be earned in Quick Play Classic
BUG FIXES
General
- Fixed several AI pathing issues in the Archives missions
- Reduced volume of Slicer's pre-attack sound in Uprising as they were previously a bit too prominent
Overwatch Archives 2020
Experience story-driven co-op missions from pivotal moments in Overwatch history. While the event is active, earn Archives Loot Boxes containing skins, highlight intros, emotes, and sprays inspired by moments from Overwatch’s past. And, new this year, demonstrate your tactical finesse with weekly Challenge Missions. Challenge Missions allow you to play Uprising, Retribution, and Storm Rising with new gameplay twists.
General Updates
New Feature: Share Replays
Players can now share their in-game replays with others!
A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want: in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.
The replay system has also received several improvements:
- Pin up to 10 replays to keep until the next patch. Unpin a replay to make room for a different replay
- The 10 most recently imported replay codes are tracked. This allows you to watch the same imported replay again without retyping the code
- There is a new note field for each replay entry, allowing you to add descriptions or notes for yourself
General Updates
- In game friend requests will now only display in game once per session
- RealID friend requests will only show RealID names in game if you have recently played with that player
- The initial Assemble Heroes timer for games using the Assault, Hybrid, Control, and Payload game modes has been further reduced from 35 to 30 seconds
- In the Assault, Payload, and Hybrid game modes for Competitive Play, when both teams complete a round of offense and have more than 2 minutes of time bank then each team’s time bank is equally reduced until one of the teams has a 2 minutes remaining. Example: If Team A completes a round of offense on Volskaya with 4:37 remaining in their time bank, and Team B completes their round on offense with 2:50 remaining, then 50 seconds is removed from each team’s timebank. This leaves the teams tied 2-2 and Team A with 3:47 remaining and Team B with 2:00 remaining
Competitive Updates
- Season 3 of Competitive 6v6 Lockout Elimination has begun!
Hero Updates
Baptiste
- Exo Boots: Charge time reduced from 1 to 0.7 seconds
- Regenerative Burst: Cooldown lowered from 15 to 13 seconds
D.Va
- Boosters: Cooldown increased from 3 to 4 seconds
Mei
- Ice Wall: Cooldown increased from 10 to 13 seconds
- Ice Wall: Player collision now allows large heroes to fit through 1 pillar gaps
Orisa
- Fusion Driver (Primary Fire): Damage increased from 10 to 11
Sigma
- Gravitic Flux: Ultimate cost reduced 10%
- Gravitic Flux: Flight speed increased 30%
Soldier: 76
- Helix Rockets: Cooldown reduced from 8 to 6 seconds
Sombra
- Machine Pistol (Primary Fire): Spread decreased by 10%
Bug Fixes
General
- Fixed a bug that could cause the "New" tag to remain on the "Player Icon" menu tab even after viewing the new icon(s)
- Fixed a UI bug that could cause both teams to show 100% at the end of a Control Point map
- Fixed a bug that could cause friend request "toasts" to be permanently displayed on screen when getting more than one request at a time
- Fixed a bug that could cause several heroes' ultimate sounds to be silent when observing in third-person
- Fixed an issue preventing replays from recording in Custom Games that start immediately
- Fixed a bug that caused hero portraits in the Hero Select screen to appear blurry / low resolution
- Fixed a bug where Slept or Knocked Down heroes could not be walked over by enemies
Maps
- Numbani: Fixed a bug that allowed players to stand in an unintended location near the final checkpoint
Heroes
Bastion
- Brick Skin: Fixed a bug that caused Bastion's brick bullets to grow in size after shooting through a Mei Icewall
Orisa
- Fixed an issue where Orisa's supercharger placed on Petra's breakable floors was not properly being destroyed along with the floor
Reinhardt
- Fixed a bug that resulted in assisted or environment kills not being counted in Reinhardt's Charge Kills stat, if the killed player was first knocked back by Reinhardt's charge
Sigma
- Fixed a bug where Sigma's Gravitic Flux animation would play even if he was slept or stunned
Sombra
- Fixed a bug where Sombra's translocator placed on Petra's breakable floors was not properly being destroyed along with the floor
Zarya
Fixed a bug where Zarya's Projected Barriers could prevent mutual knockdowns from happening between charging heroes
Workshop
- Fixed an issue causing Player Joined Message to trigger multiple times when a player joined the match
- Fixed an issue preventing Set Team Score/Modify Team Score from working in Assault, Hybrid, and Payload
- Fixed an issue causing the editor to eat the last character of a unicode string when pasting in text
- Fixed an issue preventing "Is Firing Primary" from returning true when Doomfist shoots his last bullet
- Fixed an issue causing "Disallow Button" to fail to disable Reaper's Shadow Step
- Renamed "Spectators" to "Non-Team Spectators" in Create HUD Text and Create In-World Text for clarity
- Fixed an issue preventing the Non-Team Spectators option from working properly in Create HUD Text and Create In-World Text