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Agent & Weapon Updates - Valorant: Patch Note 1.02, updates and bug fixes

Valorant: Patch Note 1.02, updates and bug fixes
Agent & Weapon Updates
  • Overview
  • Competitive Mode
  • Map & UI Updates
  • Quality of Life
  • Mode & Performance Updates
  • Bug Fixes & Known Issues
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Agent updates

Viper

  • Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length.
  • Snake Bite, taking damage will make a player fragile for a short time.
  • Fragile is a debuff that increases damage taken.
  • Poison Orb activation cooldown increased :: .5s >>> 6s

Jett

  • Blade Storm now refreshes when used to kill Phoenix during Run It Back.

Reyna

  • Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back.

Cypher

  • Fixed an issue where Spycam blocked Spike defusal.
  • Fixed an issue where players could place a Cyber Cage on a Trapwire.
  • Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside.

Smoke tuning

  • Adjusted tuning around screen effects when exiting and entering smokes.
  • Decreased blind “falloff” value.
       
  • Decreased nearsighted intensity.

Weapon updates

Bucky (right-click)

  • Crouch-walking accuracy: 3.45 >>> 4.1
  • Walk accuracy 6.4 >>> 4.4
  • Run Accuracy 3.5 >>> 6.4
Competitive mode is coming back to Valorant in a few days!

The wait of all competitive players in Valorant will finally come to an end! Three weeks after the official release of the game, Riot Games announces that the Competitive mode will be deployed later this week, along with Patch 1.02.

  • Overview
  • Agent & Weapon Updates
  • Competitive Mode
  • Map & UI Updates
  • Quality of Life
  • Mode & Performance Updates
  • Bug Fixes & Known Issues
0
Clémence LEMOAL
Clémence "Idril" Lemoal

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