Map updates
Haven
- Garage Doors
- Entrance to C Long on Attacker Side
- Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options
- C Link
- A Link
- The Entrance to A Sewer and the bottom of A Sewer
Ascent
- Defender spawn entrance
- Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)
- Garden entrance
Bind
- A Bath entrance
- B Teleporter Exit and B Window entrance
Split
- Defender Spawn
HUD & UI
- All main sections views now have a “back” button in the upper left to return to the Home view (pressing Escape is also supported).
- All details views (gun details, players cards, match details, etc.) have been converted to use the same back button in the upper left instead of a close button in the upper right.
- Small popup dialogs still use the close button in the upper right where appropriate.
- Slide-out options menu removed from the logo button in upper left.
- New options button added to upper right, which opens the menu with Settings, Support, About, Leave Match, and Exit to Desktop buttons.
- Circle progress elements for Battlepass and active contract removed from navigation; missions element remains throughout the experience.
- Navigation reordered to accommodate the changes.
- Exit to desktop flow converted to a single button with a popup that allows a player to exit or sign out and exit.
- Note that the Leave Match button is now displayed all the time, but will be locked in cases where leaving a match is not allowed. Previously the button was missing completely when leaving was not allowed, which looked like a bug rather than a restriction.
- Added a setting that allows players to always display the inventory in the lower right of the HUD.
- Added a new HUD element that tells you when you haven't been spawned in due to being AFK.