Mode updates
Spike rush
- New Orb Type - Tracer Orb
Team-wide buff that grants 2x wall penetration and reveals enemies for .75s when they are hit.
Duration: Entire round.
- Speed Boost changed to Combat StimMovement speed and durations unchanged.
Reload time decreased by 30%.
Weapon draw time decreased by 30%.
Spread recovery time decreased by 30%.
Rate of Fire increased by 30%.
Jump force increased by 25%. - Plague Orb now shares a pool with Paranoia OrbOnly one of these will be chosen per game.
Only one Plague Orb can spawn per round.
Health reduction decreased from 90 to 50. - Deception Orb now shares a pool with Plague OrbOnly one of these will be chosen per game.
Only one Deception Orb can spawn per round.
Duration decreased from 10s to 8s (now matches Plague Orb).
Tunnel vision decreased by 20% (meaning you see more on your screen).
Practice Mode
- Reyna: Killing practice bots now properly spawns Soul Orbs.
- Jett: Killing practice bots now properly refreshes Blade Storm.
Performance updates
- Optimized a worst case performance scenario that occurred when multiple players are moving close to one another.
- Optimized multi-kill streak banners.
- Optimized player health bars.
- Optimized creation of pings (z-ping, ping wheel, when an ally dies, etc).
- Optimized Spawn Barrier audio causing periodic framerate dips.
[1.01 Hotfix] Resolved an issue that was causing low memory systems with slow HDDs to perform especially poorly.