Bug fixes
- Levels 2-7 for the Sovereign Ghost skin are now fixed and unlockable.
- Fixed Toggle Walk, you can once again use this setting.
- Fixed the Return from AFK message only displaying the name of the last player to rejoin.
- Fixed an issue where the defuse bar would duplicate.
- Fixed several localization strings and text overlaps.
- Fixed several crashes.
- Fixed a bug where the Spike could automatically plant when you walked onto a plant site while it was in your inventory.
- Fixed a bug where the Spike would float in the air if it had been placed on a Sage wall.
- Fixed a bug where the dropped Spike's model could be invisible to defenders on while it was on the ground.
- Fixed a bug where gun buddies were squished on the Arsenal page.
- Fixed a bug where trying to open the Character Select UI while the megamap in the Shooting Range would result in a deadlock.
- Improved GPU performance of most out of game menu screens.
- Fixed a bug where sometimes players got stuck on the transition into game and never successfully transitioned into game.
- Fixed a bug where the spread on the Bucky's alt fire was higher when walking than was when running or standing still.
- Fixed a bug where dead players could appear standing when you reconnect to a match.
- Fixed a bug where you could get stuck grabbing orbs.
- Fixed a bug where enemy players would appear on the minimap while watching the Spike, once your team was dead.
Known issues
- Competitive match overtime on this patch will be resolved using Sudden Death, which we know is intrinsically unfair. We’re actively working on replacing this with a more fair solution.
- We’ve discovered issues in our routing software causing some players in Sweden to be incorrectly placed on our Istanbul game servers, and this is likely causing a small number of players elsewhere to also end up on the incorrect game servers. The fix is deployed to our Stockholm networking gear and we’re deploying the fix globally this week.