A new patch is available in Overwatch with the arrival of the Summer Games!
OVERWATCH RETAIL PATCH NOTES – AUGUST 31, 2020
HERO UPDATES
Armor
- Beam-type damage reduction against Armor health pools increased from 20% to 30%.
Biotic Rifle
General
• Ammo reduced from 14 to 12.
The Viper
General
• Max ammo reduced from 15 to 12.
Secondary Fire
• Aim-down sights damage reduced from 85 to 80.
Biotic Launcher
Secondary Fire
• Grenade ammo reduced from 12 to 10.
Regenerative Burst
• Total healing reduced from 150 to 75.
• Baptiste now receives twice as much healing from Regenerative Burst.
Frag Launcher
• Impact damage reduced from 50 to 40 (Total 130 to 120).
Peacekeeper
Primary Fire
• Recovery increased from 0.42 to 0.50
Biotic Grasp
Healing
• Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35).
• Healing per second increased from 65 to 70.
• Healing resource consumption rate increased from 11 to 14 (27%).
Damage
• Attach angle reduced by 37%.
• Healing resource gain rate increased by 50%.
Halt!
• Radius increased from 4 to 5.
• Projectile speed reduced from 30 to 25.
Rocket Launcher
• Recovery increased from 0.75 to 0.85.
Photon Projector
Secondary Fire
• Max damage reduced from 140 to 120.
Widow's Kiss
General
• Max ammo increased from 30 to 35.
Secondary Fire
• Scoped ammo cost increased from 3 to 5.
• Scoped shots now have up to 50% damage falloff from 60-85 meters.
Particle Cannon
Secondary Fire
• Ammo cost increased from 20 to 25.
A new patch is available in Overwatch with the arrival of the Summer Games!
OVERWATCH RETAIL PATCH NOTES – AUGUST 13, 2020
HERO UPDATES
• After gaining multiple Repair Pack charges, Brigitte was enabled to play at safer distances while still having a powerful impact on her team. Combined with her personal barrier, she ended up not needing as much survivability in terms of raw health.
• Inspire has also had a powerful team impact despite being hard to feel due to its passive nature, so we are lowering its team-wide healing output while making it more useful for Brigitte herself.
• Base health lowered from 200 to 150.
Inspire
• Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second).
• Self-healing is no longer reduced by half.
The large radius of Orisa's Halt! ability made it too effective in setting up combos against large groups of enemies on a relatively short cooldown. The changes to the projectile speed and radius are aimed at shifting its use to be more effective at catching single targets.
• Base armor reduced from 250 to 200
Halt!
• Radius reduced from 7 to 4 meters.
• Projectile speed increased from 20 to 30.
• We’re making some adjustments to Hover Jets that should increase her flight speed and make her more agile. To compensate for this change, we’re also lowering her hover uptime.
• Rocket Barrage has such immense damage output that the tail end of the duration was often more of a liability than a benefit, especially with fewer barriers around to blast through.
Hover Jets
• Movement speed increased 20%.
• Regeneration rate reduced from 50 to 35 per second.
Barrage
• Duration reduced from 3 to 2.5 seconds.
These weapon changes are intended to make Roadhog's Chain Hook combo more consistent and bring back some of the heavyweight feeling it had in the past.
Remover
• Ammo reduced from 6 to 5.
• Damage per projectile increased from 6 to 7.
• Recovery increased from 0.7 to 0.85 seconds.
Given Sigma’s offensive strength with Hyperspheres and Accretion, we have reduced some of his defensive tools to bring him more in line with other Tank heroes.
Experimental Barrier
• Health reduced from 900 to 700.
• Regeneration rate reduced from 120 to 80 per second.
Kinetic Grasp
• Cooldown increased from 10 to 12 seconds.
We're reducing the cooldown of the Teleporter to help lower the friction between needing to use it as both a personal and team-focused mobility tool.
Teleporter
• Cooldown reduced from 12 to 10 seconds.
Zenyatta has low healing and mobility outside of his ultimate but makes up for it with high potential damage output. With the recently lowered barrier uptime resulting in an overall faster pace of the game, we want to make sure Zenyatta still excels at his strengths. This change will make his charged attack flow a bit better in combat.
Orb of Destruction
• Charge rate increased 15% (0.6 down to 0.52 seconds per orb).
• Rate of fire increased from 8.5 to 9 shots per second.