Agent Updates
Sage
Heal
- Heal reduced from 100 over 5 seconds >>> 60 over 5 seconds.
- Self heal reduced from 100 over 5 seconds >>> 60 over 10 seconds.
Slow Orb
- Size reduced by 30%.
Barrier Orb
- Cost reduced from 400 >>> 300.
- Fortifying Barrier: Wall forms at 400 HP—after a 3 second delay, the wall becomes fortified to 800 HP.
Killjoy
Nanoswarm
- Added a brief windup before damage begins.
- DPS reduced from 60 >>> 40.
- Visual effects have been added to make it easier to spot the grenade on the ground Stealth audio range has been slightly increased.
Turret
- No longer revealed by Sova’s Recon Bolt.
- More effectively shoots at an enemy’s last known location.
Viper
Toxic Screen
- Can now be placed during the buy phase of rounds, through spawn barriers.
- Toxic Screen now goes up faster along it’s full length, once it starts to form.
Decay
- Decay on all smoke abilities no longer affects allies.
Viper’s Pit
- The area of Viper’s Pit is now shown on her team’s minimap when deployed.
Breach
Flashpoint
- Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively.
- Charges increased from 2 >>> 3.
- Reduced windup time from 0.6 seconds >>> 0.5 seconds.
Rolling Thunder
- Detonation delay between blasts decreased from 0.3 >>> 0.255.
Concussion
- Concuss now de-scopes players and prevents re-scoping.
Sova
- Updated the physics on Sova’s cape so that it should wiggle outside his hitbox less frequently.
- Polish work on Sova’s 1P hands to bring them up to the fidelity bar of the rest of our agents.