Weapon Updates
All shotguns aimpunch update
- When getting headshot by a shotgun, the aimpunch will be lower than all the other weapons.
All shotguns tagging tuned for targets beyond 10 meters
- Hitting an enemy past 10 meters will apply a different tagging value to them instead of the standard tagging.
- New tagging: 30% slow for .5s on a smooth curve going back to normal speed.
- The goal of these changes is to improve the feel of playing against shotguns and to ensure that they don’t end up doing odd things. For example, tagging or aimpunching people from longer than expected ranges and then a teammate ends up killing someone who’s debuffed, or makes it hard to fight back against a weapon that should be deadly up close but fairly non-threatening outside its effective range.).
Shorty nerf
- 1st falloff range reduced from 9m >>> 7m.
- Updated headshot multiplier from 3x >>> 2x (now the same as Judge and Bucky).
- Our goal here is to make Shorty users work a little harder for the kills they get by requiring them to be a tad closer to their target.
Judge Nerf
- Price increased from 1500 >>> 1600.
- Desire here is to see if giving the Judge a little hit—paired with the other shotgun changes—moves the needle when playing against this gun. We’ll continue to monitor and make other changes if necessary.
Vandal buff
- Increased firing rate from 9.25 >>> 9.75.
- Increased damage from 39 >>> 40.
- Goal is to bring the Vandal in closer competition with the Phantom. We believe these weapons aren’t that far off in competition and hope these changes will do that.
Hit Impact VFX Update
- Server hit VFX confirms will now spawn at the location of the hit on the character and stay attached to that position (previously, it spawned at the game space location and stayed there).
- An additional client-predicted small spark VFX now spawns immediately at the game space location of a hit.
- Adjusted the sparks hit VFX coloring and shape adjusted to more closely resemble blood VFX shape.
- Adjusted the size of headshot VFX, where both blood and sparks are scaled down slightly.