Quality of life
- Added a Telemetry setting that allows players to see their FPS information.
- 3D audio which works with stereo headphones can now be toggled on and off in the settings.
- Made improvements to lighting during the Rogue selection.
- Skins, wraps, and emotes are now sorted by rarity on the Customization screen.
- Surrender Feature ChangesRemoved the surrender wait time in Custom matches. Now it can be called at any time.
- Reduced the time needed to trigger a surrender after a player leaves from 3 minutes to 2.
- Reduced the default surrender time (can be called when the team is full) to 4 minutes.
Bugs
- PlayStation 4 will now save the last mode played instead of defaulting to Demolition.
- Fixed an exploit with Aim Assist via Deadzone settings.
- Fixed an issue where the “money” effects from Heist Dima could persist when favoriting a new Rogue in the main menu.
- Fixed an issue that caused players that have completed the tutorial to get the login pop-up again.
- Fixed an issue that allowed players to throw melee weapons infinitely.
- Fixed an issue that caused the News panel to appear every time the user logs in.
- Fixed an issue where killing your Rogue with C4 in the Shooting Range caused a crash.
- Fixed an issue where the bomb could be planted on top of an APS.
- Corrected spacing in the surrender text strings (Surrender: Yes, Surrender, Surrender: You Voted Yes).
- Corrected a UI issue that would sometimes block the purchase screen after a purchase and not allow the user to return to the main menu.
- Fixed several issues causing crashes.
- Addressed an issue where players could not shoot through barbwire
- Fixed an issue which would prompt players to replay the Tutorial
- Fixed an issue that would sometimes prevent Rogue Buck packs and other store content from loading
- Fixed a crash which could happen to players on while joining a match and on the post match summary screen
- Fixed an issue which could prevent players from opening the scoreboard and selecting a player to Report or Mute
- Fixed an issue which allowed certain controller settings to provide unintended levels of aim assist