It's time to take a quick look at the latest innovations in Wild Rift. New playable characters, changes and balances applied to existing champions, changes to items... We have summarized all of this below.
Buffs
Nerves
Mana adjustments
The mana costs early in the game were a bit too generous for most champions, which had a few small consequences in early game decision making. The mana costs have therefore been harmonized. All other changes for champions are below.
Base mana adjustments
Ahri - Mana regeneration: 21 → 18
Alistar - Mana regeneration: 21 → 18
Amumu - Mana regeneration: 21 → 18
● (2) Despair - Mana per second: 10/10/10/10 → 10/11/12/13
● (Ultimate) Curse of the Sad Mummy - Mana: 100/150/200 → 100/100/100
Ashe - Mana regeneration: 12 → 9
● Mana regeneration per level: 0.5 → 0.7
● Mana regeneration at level 15: 19 (unchanged)
Aurelion Sol - Mana regeneration: 12 → 9
Blitzcrank - Mana regeneration: 18 → 15
Camille - Mana regeneration: 18 → 15
Evelynn - Mana regeneration: 18 → 15
Ezreal - Mana regeneration: 21 → 9
Fiora - Mana regeneration: 12 → 9
Fizz - Mana regeneration: 18 → 15
Graves - Mana regeneration: 18 → 15
Jax - Mana regeneration: 15 → 12
Janna - Mana regeneration: 24 → 21
Jhin - Mana regeneration: 12 → 9
Jinx - Mana regeneration: 15 → 12
Kai'Sa - Mana regeneration: 18 → 15
Lux - Mana regeneration: 12 → 9
Master Yi - Mana regeneration: 15 → 12
Nami - Mana regeneration: 21 → 18
Nasus - Mana regeneration: 15 → 12
Soraka - Mana regeneration: 24 → 18
Twisted Fate - Mana regeneration: 12 → 9
● (Ultimate) Destiny - Mana: 150/150/150 → 100/100/100
Vayne - Mana regeneration: 12 → 9
● (Ultimate) Final Hour - Mana: 80/80/80 → 100/100/100
Vi - Mana regeneration: 18 → 15
● (Ultimate) Assault and Battery - Mana: 100/125/150 → 100/100/100
Xin Zhao - Mana regeneration: 15 → 12