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NFT: The "future of video games" takes a monumental stomp

NFT: The "future of video games" takes a monumental stomp
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From mainstream to right in the sewers, the NFTs are already down the drain as confirmed the Wall Street Journal.

NFT: The 'future of video games' takes a monumental stomp

With a concept that borders on artistic blurring and a playful use that remains to be proven, NFTs are no longer necessarily in a state of grace. The Wall Street Journal recently published an article confirming the collapse of this niche market, despite the noise that its most fervent defenders continue to make on the networks.

NFT sales plummet

Dedicated animated films, images of weird monkeys sold by the thousands for sometimes astronomical sums... Is the parenthesis of non-fungible tokens ready to be closed or will investors of all stripes persist in what they sell us as the future of the Internet? If the second option is considered, then it will be necessary to be particularly convincing, since after a massive loss of interest around the subject, confirmed on Google Trends, the Wall Street Journal is responsible for giving yet another shovel by announcing everything simply that the NFT market is collapsing.

Since September, sales of these little pieces of blockchain have fallen by 92%, no less. One of the reasons would be the purely speculative nature of this format, which obviously loses its meaning when too many people are interested in it: an NFT is supposed to be unique and rare, so that it can quickly increase in value and be interesting for its investor. Only this house of cards, overhyped at the end of last year, is in the process of collapsing and it is hard to see how not to congratulate ourselves on it: many are those who bet big on what was, ultimately, than an epiphenomenon blown up by stockbrokers.

Investments continue on the Video game side

Or at least that's what some publishers suggest: we think above all of Square Enix, which let the majority of its Western studios and licenses slip away at Embracer, precisely in order to invest in experiences integrating the blockchain and all that goes with. The timing of these announcements, a few days before this famous WSJ article, is particularly unfortunate. Here is what Matsuda said in the columns of Yahoo Japan following the sale of IP Tomb Raider, Legacy of Kain, etc :

If, instead of relying on goodwill, we can also provide incentives to those who contribute to development using technologies such as blockchain, it is possible that innovative and interesting content will be created from the ideas of users.

Basically, the president of Square Enix is betting on the play-to-earn model, this idea that players will be much more inclined to be paid for their exploits and their creations in the near future . For the moment, it is a chimera and the few attempts of the type on consumer games have been quite monumental failures. We can see Diablo 3's first auction house or the Artifact card game business model as precursors to what some publishers will be looking to accomplish in the coming months or even years. But as with NFTs, the outcry around the integration of NFTs and blockchain is violent enough that most market players are feeling their way on the subject .

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