MGG / Video Games Articles and stories / Teamfight Tactics (LoL) / LoL TFT: Patch 9.16 notes — Camille, Jinx, Vi, Jayce & New Hextech Trait! /

Systems - LoL TFT: Patch 9.16 notes — Camille, Jinx, Vi, Jayce & New Hextech Trait!

LoL TFT: Patch 9.16 notes — Camille, Jinx, Vi, Jayce & New Hextech Trait!
Systems
  • Summary
  • New Origin & New Champions
  • Trait & Champion Balance Changes
  • Items
  • Miscellaneous
0

Matchmaking

"We've improved how the player matching works to prevent the streaky scenarios where you would face the same player (or ghost army) two or more times in a row. Now this should happen almost never."

URF Overtime Mode

We don’t like draws. They aren’t fun. So now, 30 seconds in to every battle, URF Overtime kicks in and speeds things up for 15 seconds. Draws are still possible but there should be a lot less of them.

30 seconds into every battle the URF Overtime bonus will activate:

  • 300% Attack Speed
  • 200% Ability Damage
  • 66% reduced Crowd Control duration
  • 66% Healing Reduction
  • 30% increased affection towards maritime mammals.

Ranked Changes

"Teamfight Tactics' ranked system is looking pretty good overall. Even so, we’re‌ ‌taking‌ ‌stock‌ ‌and‌ making ‌a‌ ‌few‌ ‌tuning‌ ‌adjustments.‌ Specifically, a couple bugs and ‌inconsistencies‌ ‌made‌ ‌it‌ ‌a‌ ‌little‌ ‌more‌ ‌forgiving‌ ‌than‌ ‌we‌ ‌intended. You'll now almost always be demoted if you lose LP in any game you start at 0 LP (this was always intended).

  • Additionally, Grandmaster and Challenger players who demote will now skip Master and go directly to Diamond 1 (this is due to some funky situations at the top of the ladder making it impossible for GM and Challengers to demote). *

As intended, everyone will now be demoted if you lose LP in any game you start at 0LP. For Grandmaster and Challenger players, if you're demoted you will now skip Master and go directly to Diamond 1. This is now true in League of Legends as well.

We've also made adjustments to LP gains and losses underneath the hood for extreme edge cases. For the most part, you will not see or feel any changes based on this optimization."

Player Damage

"We made some changes to player damage in patch 9.15 and overall it worked well. But it led to games being longer than intended, especially when fights were close. So we’re making some more adjustments. Overall damage should still be less than at launch.
Base damage now scales with current stage."

  • Stages 1-2: 1 damage
  • Stage 3-4: 2 damage
  • Stage 5: 3 damage
  • Stage 6: 4 damage
  • Stage 7+: 5 damage

New Drop Mechanic

In rare instances it's now possible to drop a full completed item instead of the two components separately.

  • Summary
  • New Origin & New Champions
  • Systems
  • Trait & Champion Balance Changes
  • Items
  • Miscellaneous
0
Thomas Sauzin
Thomas "Calo" Sauzin

Head of Portal League of Legends 🇫🇷 — Shikin Haramitsu Daikomyo

More Stories

05:30 Teamfight Tactics Skyglass event delayed, but URF Dowsie is on the way
10:13 The Skyglass Origins Event coming to Teamfights Tactic soon
07:24 Riot Games celebrate Pride with content across all of Runeterra
03:38 Teamfight Tactics Reckoning is here!
14:20 Here is the Teamfight Tactics: Reckoning Pass contents and their costs
12:44 Champions, Trait and Items for Teamfight Tactics: Reckoning
13:37 First look at Teamfight Tactics: Reckoning set
09:32 We were shown a glimpse of Teamfight Tactics: Reckoning, and we know its release date!
08:04 Riot Games announces the Teamfight Tactics Fates Championship
01:00 Set 4.5 Origins Class Guide

Discover guides

Patch 10.16 ready: Galaxies Items & Builds Cheat Sheet
10.5 Ready: Rise of the Elements Items & Builds Cheat Sheet
Patch 10.16 ready: Galaxies Champion Cheat Sheet