Following Patch 9.16, a quick hotfix reverting the Noble buff was pushed.
Traits
Reworked
"We’ve redesigned the Demon trait bonus to not be quite the shutdown of ability dependent units like it was before. Instead, Demons drain mana allowing them to cast their spells faster."
• Demon basic attacks have a 40% chance to burn 20 mana from their target and return 15/30/45 mana to the attacker.
Buffed & Nerfed
"Ninja should be strong single units that have a place on almost any team. Right now they're not getting there, so we're buffing their trait and some of the individual champions."
• Bonus Attack Damage and Ability Power: 40/60 ⇒ 50/70
"Nobles are still underperforming a bit as an end-game fantasy. We'll likely need to make bigger changes to address this, but for now we're giving them a small bump."
• Bonus Armor and Magic Resist: 60 ⇒ 70
[REVERTED] Bonus Armor and Magic Resist: 75
"Wild is still underperforming, we're giving it just a little bit more."
• Attack Speed: 10% per stack ⇒ 12% per stack
"Brawlers are quite strong and are getting a bit too much free health so we're toning that down a bit."
• Bonus Health: 300/700/1200 ⇒ 300/600/1000
"Three piece Sorcerer is a just a little too strong due to its versatility."
• Bonus Ability Power: 45%/100% ⇒ 40%/100%
Champions
Tier 1
• Health: 450 ⇒ 500
• Spiderling Attack Speed: 0.6 ⇒ 0.7
• Non-Isolated Damage: 150/300/450 ⇒ 150/250/350
• No longer casts his ability if there are no enemies in range at the start of the cast time.
• Now always heals two units when she transforms. Previously she would only heal herself if she had the lowest health on your team.
• Attack Speed: 0.75 ⇒ 0.7
• Ability Damage (% of Max Health): 8%/10%/12% ⇒ 8%/12%/16%
Tier 2
• Health: 750 ⇒ 650
• Total Mana (the mana required to cast her ability): 150 ⇒ 125
• Ability Health: 300/475/650 ⇒ 300/400/500
• Health: 500 ⇒ 550
• Attack Speed: 0.65 ⇒ 0.7
• Ability Damage: 200/300/400 ⇒ 200/350/500
Tier 3
• No longer casts his ability if there are no enemies in range at the start of the cast time.
• Now prioritizes her current target with her ability.
• No longer casts her ability if there are no enemies in range at the start of the cast time.
• No longer casts her ability if there are no enemies in range at the start of the cast time.
• Attack Damage: 50 ⇒ 65
• No longer casts his ability if there are no enemies in range at the start of the cast time.
• Leap AI improved to better kite away from her target.
Tier 4
• Attack Damage: 70 ⇒ 80
• Ability Damage: 200/375/550 ⇒ 250/450/650
• Starting and Total Mana: 0/125 ⇒ 50/150
• Ability Damage: 250/500/750 ⇒ 175/350/525
Tier 5
• Starting and Total Mana: 0/85 ⇒ 40/125
• Attack Speed: 1.1 ⇒ 1.0
• Health: 650 ⇒ 700
• Total Mana: 100 ⇒ 75