Without a doubt, Rise of the Elements gave a second wind to Teamfight Tactics.
Following the adjustment of player damage, the last meta used to be quite unhealthy since you had enough health pool to brute-force the best compositions of the game pretty much all the time. Our games used to be swarmed of unkillable Knights supported by Shapeshifters and Dragons, but thankfully everything has now changed.
Economy management feels much more interesting, especially since several strategies rose. From 'hyper-rolling' to 'open-forting', you can now consider several options to build your roster. Overall, it just feels that this new set offers a wide range of possibilities that were completely impossible in the previous one.
Slowly but steadily, Teamfight Tactics is becoming a game in which you can play with every champions and traits — which is precisely the point of a good auto-battler.
That being said, the meta still looks a bit unfair, especially since some traits and champions seem much weaker than the other ones.
Patch 9.23 address this, fixing some bug while balancing some traits and champions that were definitely over performing.
Table of Contents
Ranked Games return
True Damage Little Legends
Trait Balance Changes
- Glacial
- Light
- Ocean
- Shadow
- Warden
Champion changes
- Three-Star Ability Scaling
- Balance Changes:
Tier 1: Ivern, Maokai, Nasus, Taliyah, Vayne, Vladimir
Tier 2: Malzahar, Rek'Sai, Skarner, Thresh, Yasuo
Tier 3: Ezreal
Tier 4: Ashe, Brand, Malphite, Olaf
Tier 5: Singed, Taric
Item Changes
- Frozen Heart
- Guardian Angel
- Iceborn Gauntlet
- Ionic Spark