Patch 1.43 is now available on the Overwatch PTR!
Many changes have come about, with a lot of hero balancing.
Shields have been significantly nerfed in a fairly predictable way, in order to definitively end the double shield (Orisa/Sigma) meta. Reinhardt's shield is also impacted.
Moira also receives a fairly substantial nerf on her main heal.
Patch 1.43 Summary:
- Play while waiting for your game!
- Armor buffs
- Shield nerfs (Orisa / Sigma / Reinhardt)
- Orisa: buff to mobility and health.
- Reinhardt: buff to mobility and knockback resistance
- Moira: nerf to heal
- D.Va: buff to Defense Matrix
- Widowmaker: nerf to mobility
- Torbjörn: general buffs
- Genji: buff to ammunition
- Zarya: buff to ammunition cost and explosion radius
PTR Patch Note 1.43 - November
INTRODUCING: “WHILE YOU WAIT”
Coming with this patch, we will be removing the current “Skirmish” feature that allowed you to spar while waiting to start a game and replacing it with a brand new option called “While You Wait”.
When in queue, players will now be prompted to pick, if they want to, between the following game modes:
- Practice Range - Now available to be entered as a group
- Skirmish - Spar freely with other players without keeping track of score
- Deathmatch - Compete for the top place on the scoreboard
- Custom Game - Pick a custom game from the Custom Game Browser or create your own game mode
- Note that Custom Game will have to have the new setting "Allow players who are matchmaking" available in order to be selected
- All “While You Wait” game modes are optional and can be accessed by a single player or as a group, but only the group leader can decide which mode to pick.
WORKSHOP UPDATES
Custom Games - Practice Range Mode
New Workshop Values
- Game Mode
- Current Game Mode
New Workshop setting
- "Allow players who are matchmaking": allows players who are matchmaking to participate in the Custom Game created
HERO UPDATES
Général
- Armor damage reduction increased from 3 to 5
BUG FIXES
General
- Color Blind Mode - Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red
- Workshop - Fixed an issue causing map names and dropdowns from being displayed in the incorrect case
- Workshop - Fixed an issue preventing D.Va from being detected in Player Died events
- Custom Games - Renamed Assault/Escort to Hybrid
- Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health
- Various hero abilities (e.g. Symmetra's Turrets, Roadhog's Hook, Sigma's Accretion, Orisa's Halt, etc) will now respect the collision boxes on vending machines and other such props
- Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently
Maps
- Black Forest (1v1) - Fixed a bug that allowed Reaper to Shadow Step through the breakable doors
Heroes
Doomfist
- The default circle is now hidden when using advanced reticle settings
- Fixed a bug that sometimes prevented the sound effect of Doomfist's Rising Uppercut from playing
- Fixed a bug where Seismic Slam could land on an enemy's head while playing FFA modes
Junkrat
- Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines
Orisa
- Fixed an issue where Orisa's halt projectile could sometimes appear to go through the ground when viewed in 3rd person.
Roadhog
- Fixed a bug that prevented Roadhog's hook from damaging turrets and barriers
Widowmaker
- Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state