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Harry Potter Wizards Unite: Auror, talent tree, skills
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Find out all the details about being an Auror in Harry Potter Wizards Unite. Tree of talents, skills, lessons, levels, strengths and weaknesses... We tell you all about this profession presents in the new mobile game available on iOS and Android.

Harry Potter Wizards Unite: Auror, talent tree, skills

In Harry Potter Wizards Unite, you don't have to choose between 3 teams like in Pokemon GO, but rather between 3 professions. In our guide dedicated to the choice of profession, we explained the difference between becoming a Magizoologist, an Auror or a Professor.

Today, we will focus on one particular business: the Auror.

How does a profession work?

For each profession, a skills tree is provided. The more you complete it, the stronger you will become in some areas. In order to improve on a particular Talent, you have to take lessons. For example, on the screenshot below, we see that you have to attend 137 chapters to hope to fully complete the first lesson on the Aurors' basic principles.

Harry Potter Wizards Unite

You can see above that the Profession page is divided into two tabs: expertise and lessons.

The expertise

Expertise is a kind of summary of your combat skills in your profession. This is the first tab and displays information about statistical improvements and capabilities you acquire by completing the Lessons.

Use Scrolls and Books to attend Lessons and to increase your Expertise.
You can get treasure chests containing scrolls and spell books when you capture Foundables and increase your Category Ranks in the Registry.

The lessons

The different lessons will increase your statistics and sometimes give you new skills. For example, you can increase the power of your spells, and bonus damage against certain types of enemies. To access the following lessons, you must first complete the lessons that are connected to each other: it is a real talent tree!

Harry Potter Wizards Unite
Harry Potter Wizards Unite

The statistics of your character

Depending on the profession you choose, your statistics are more or less high in some categories. Here are the basic statistics of the Auror that you can increase by following lessons and passing levels:

  • Endurance: 296 points
  • Power: 100 points
  • Protego's Power: 30%.
  • Accuracy: 30% accuracy
  • Critical power: 120%.
  • Master's degree: 148%.
  • Insufficient defense: 50%.
  • Defense: 39%.
  • Breaking the opponent's defense: 32%.
  • Minutia: 15%.
  • Maximum focus: 10
  • Basic focus: 4

Light on the Auror profession

Description

"Combat veterans who defeat Foes by combining their innate leadership with a litany of debilitating spells"
Auror

Strengths and Weaknesses

Evil Forces

The Aurors are stronger against Foundables in the category Dark Forces.

Creatures

The Aurors are weaker against Foundables in the Creature category.

The complete talent tree

The different lessons that the Auror must learn can be divided into 4 categories:

  • Lessons of "Deterioration" to improve your attacks against enemies
  • The lessons of "Restoration" to help and heal its allies
  • The lessons of "Protection" to protect yourself and your allies
  • "Knowledge" lessons for better mental skills
Harry Potter Wizards Unite
Harry Potter Wizards Unite
Harry Potter Wizards Unite
Harry Potter Wizards Unite

List of lessons to be followed to complete the tree

The first book of lessons is entitled: Auror Fundamentals. It is composed of 137 lessons. Note that some lessons are composed of several chapters. It is therefore necessary to use more Books and Scrolls to complete them completely.

Here is the list:

Name of the Lesson

Effects granted

The Weakening Hex

Weaken an enemy by reducing its Power

Improved Weakness Hex

-5% enemy Power

-5% enemy Power

Weakness Hex Maxima

-5% enemy Power

-5% enemy Power

-5% enemy Power

Weakness Hex Mastery

-10% Defense, Dodge and Defense Penetration

-10% Defense, Dodge and Counters

The Bat-Bogey Hex

Slightly reduces enemy Endurance

Ferocious Bat-Bogey Hex

Reduces enemy Endurance by -2

The Confusion Hex

Weaken an enemy by reducing its defence, avoidance and counter-measures

Confusion Hex Repetitions

-10% Defense, Dodge and Defense Penetration

-10% Defense, Dodge and Counters

The Focus Charm

Transfer the focus of yourself to a teammate

The Auror Advantage

+10 Power against Enemies with <50% Endurance

Protego Practice

+ 1% of Protego's Power

+ 2% of Protego's Power

The Flitwick Method

+2 Power

+2 Power

Third Position

+2 Power

+2 Power

+2 Power

+2 Power

Field Training

+ 1% Accuracy

+ 1% Accuracy

+ 2% Accuracy

Resilience Training

+6 Endurance

+7 Endurance

+8 Endurance

Auror’s Handbook

+7 Endurance

+8 Endurance

Steel Conviction

+1 Focus max

+1 Focus max

Method in the Mad-Eye

+7 Endurance

+8 Endurance

+10 Endurance

Playing Dirty

+10 Defense against Enemies with <50% Endurance

Mind the Gaps

+1% Accuracy

+1% Accuracy

+2% Accuracy

+2% Accuracy

+3% Accuracy

Gawaining Experience

+9 Endurance

+10 Endurance

Self Reflection

+4% critical Power

+5% critical Power

+6% critical Power

+7% critical Power

The Duellists

+2 Power

+2 Power

+2 Power

+3 Power

Duelling In The Dark

+1 Initial focus

Somatic Casting

+2 Power

+2 Power

+3 Power

Full Body Fitness

+9 Endurance

+10 Endurance

+12 Endurance

Punishment Principle

+2 Power

+2 Power

+3 Power

+3 Power

Duelling dummy

+3 Power

+3 Power

An Unforgivable

+9 Endurance

+10 Endurance

+12 Endurance

+15 Endurance

Name of the Lesson

Effects granted

Walden Macnair

+3 Power

+3 Power

+3 Power

Constant Vigilance

+1 Focus max

+1 Focus max

+1 Focus max

To Protect And Serve

+5% Power of competence

+6% Power of competence

+8% Power of competence

+10% Power of competence

Dancing With Dummies

+35% Accuracy against enemies with 100% Endurance

Hidden Gem

+6% Defense

+9% Defense

Practice Range

+3% Accuracy

+5% Accuracy

+7% Accuracy

Diggles’ Discriminating Discourse

+3% Defence penetration

+4% Defence penetration

+5% Defence penetration

+8% Defence penetration

+12% Defence penetration

The Criminal Mind

+7% Power of competence

+8% Power of competence

+10% Power of competence

+13% Power of competense

Battle Instinct

+2% Accuracy

+2% Accuracy

+3% Accuracy

Creatures Elective

+6% Deficiency Defense

+8% Deficiency Defense

+11% Defense Deficiency

Advanced Guard

+2% Protego's Power

+2% Protego's Power

+3% Protego's Power

History of the Dark Arts

+8% Power of competence

+9% Power of competence

+11% Power of competence

+14% Power of competence

+19% Power of competence

Thieves’ Survival Guide

+2% Accuracy

+2% Accuracy

+3% Accuracy

+3% Accuracy

Knowledge and Understanding

+11% Defense Deficiency

+14% Defense Deficiency

Into The Fire

+11 Endurance

+13 Endurance

+15 Endurance

Best-Laid Plans

+1 Initial focus

Accelerating Blast

+6% Critical Power

+7% Critical Power

+9% Critical Power

Light and Shadow Room

+7% Critical power

+9% Critical power

+10% Critical power

Expanding Repertoire

+3 Power

+3 Power

+3 Power

+4 Power

Fashion Forward

+10% Defense

+14% Defense

Perfect Form

+3 Power

+3 Power

+4 Power

+4 Power

The Trick With Death Eaters

+25% Accuracy against Death Eaters

First Strike

+50% Critical Power against enemies with 100% Endurance

Full Moon Hunter

+30% penetration of Defence against werewolves

There you go, you know everything about Auror! Feel free to consult our other guides to be the best wizard in Harry Potter Wizards Unite!

Which profession should you choose in Harry Potter: Wizards Unite?

Are you more of a Magizoologist like Hagrid, or an Auror like Harry Potter? Maybe you even prefer to teach at Hogwarts! Discover the three professions available in Harry Potter: Wizards Unite on iOS and Android!

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