Shotgun
Bucky
For 900¤, Bucky allows you to shoot 15 fuses into your enemy. It can be extremely deadly at short distance with its left click, and at more than 6-7 meters up with its right-click which disperses much less but lacks damage up close. With the Bucky at less than 20 meters, if you click in the head, your opponent should die.
Judge
While it shoots fewer bullets than the Bucky, the Judge is nevertheless a semi-automatic with an important cadence. At short and medium-range, you can press your click while closing your eyes and normally kill someone anyway. Its only disadvantage finally will be to cost 1500¤. At that price, you expect to be able to at least play all the duels, which will logically not be the case with this shotgun which inevitably loses power when your target moves away. It will be an interesting choice to open or assist the opener of a rather closed site, or to play in corridors and other small rooms. Situational and expensive for its lack of versatility.
Rifle
Bulldog
2100¤ to enter the rifle category and the damage that goes with it. The Bulldog assumes a fairly large recoil and bullet dispersal, which is also important when aiming at the hip. Its right-click (1.25x zoom) on the other hand allows you to shoot in semi-auto 3 bullets very grouped: this is THE strength of the Bulldog, especially since these bullets goes with a shooting rate more than honorable. The Bulldog will be the entry-level rifle to compete against real armed rounds.
Guardian
2700¤ for 65 damage to the body and 195 to the head. The Guardian fires blow by blow, but it inflicts some serious damage. Very precise, very little recoil, very little dispersion of the bullets even in full auto — the Guardian is very effective in holding and line shooting.
You may regret his shot-by-shot mode in close-combat situations where you should not panic, but overall it remains a very good weapon. Its right-click brings a small zoom that makes it even more comfortable to handle. It will suit very well to players who like to play in retreat. It has approximately the same recoil as the Sheriff.
Phantom
With a 2900¤ cost, the Phantom is, along with the Vandal, the most expensive gun.
You can oneshot in the head at medium range but the weapon loses 150 damage as it moves away. It has moderate recoil, spray and bullet dispersal for a very interesting rate of fire. It is a rifle that can be preferred to the Vandal on roles of pivot, lurker or opener. In short, roles with less outline to keep and more often close and medium potential combat. In summary, the Phantom shoots faster than the Vandal but it hurts less from afar and its versatility makes it a very good rifle.
Vandal
2900¤. Murderer and multi-tasker. Don't you want to think and be at your best in most situations? Buy a Vandal. It's balanced and effective. Beware of bullet dispersal and recoil when shooting in full auto.