Valorant is Riot Games' new FPS. Players compete in 5v5 in games where the first team to 13 rounds wins. A round consists of 45 seconds of preparation, 1 minute and 40 seconds of the main match and possibly an additional 45 seconds if a spike is detonated.
To win these rounds, you can count on your allies, your agent and his/her four abilities as well as a choice of 17 different weapons including 5 secondary weapons and 12 main weapons.
These 17 weapons differ in many ways from each other:
- Damage
- Charger Capacity
- Accuracy
- Recoil
- Firing Rate
- Price
- Special Uses (sights, semi-auto shooting...)
- Wall Penetration
- Stability
These are all criteria that will define THE moment when a weapon will be useful.
When and which weapons to buy
Ghost
|
¤ 500
|
- In the first round on each side
- To match your main weapon
|
Sheriff
|
¤ 800
|
- To match well your main weapon
- To play duels
- To replace a weak main weapon
- If the opposite team has shields
|
Bucky
|
¤ 900
|
- In low and middle elo
- At short and medium range
- For a cheap purchase
|
Stinger
|
¤ 1,000
|
- In the second round on each side
- To play medium range and hold position
|
Marshal
|
¤ 1,100
|
- To face opponents without shields
- To shift or hold position
|
Bulldog
|
¤ 2,100
|
- To compete against cheaper rifles
|
Gardian
|
¤ 2,700
|
- To hold position
- Great for a support role
|
Phantom
|
¤ 2,900
|
- Better than the Vandal for close and medium range
|
Vandal
|
¤ 2,900
|
- The deadliest and most versatile weapon
|
Opérator
|
¤ 4,500
|
- As long as you know how to use it,
probably the best weapon in the game
|
Odin
|
¤ 3,200
|
- Within a particular composition and strategy
- Makes sense through obstacles
|
Riot Games' new FPS first previews and visuals has been released. It's the opportunity to look at journalists' and editors' opinions having tested Valorant and to have the first details regarding the gameplay.