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Iron Giant MultiVersus: Moves, perks... How to play it?

Iron Giant MultiVersus: Moves, perks... How to play it?
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The Iron Giant, from the movie of the same name, is a playable character in the current roster of MultiVersus, the latest Smash Bros fighting game by Warner Bros Studios. Here is a guide to help you play the Iron Giant.

Iron Giant MultiVersus: Moves, perks... How to play it?

The Iron Giant is a Tank class character in MultiVersus. To unlock it, you will have to pay either 3000 gold coins, 700 Gleamium or 1 character ticket . His skills take advantage of his size and high number of hit points.

The Iron Giant

The enigmatic, mechanical marvel nicknamed “The Iron Giant” crash-landed off the shore of Rockwell, Maine shortly after the launch of Sputnik in 1957. With no memory of his past and no clear direction for his future, he was found by a young boy named Hogarth Hughes, who quickly became his best friend. Loyal and brave, the Iron Giant is a defender of the innocent and has vowed to always emulate his hero: Superman.

MultiVersus

Passive Skills

  • The Iron Giant does not have a double jump, but will instead fly when holding the jump. Flying activates his rocket boots, propelling him upwards and consuming fuel.
  • The Iron Giant gives the thorn effect to allies which returns part of the damage suffered to the opponents
  • When Iron Giant inflicts damage or his ally suffers damage, he gains rage. When full, he can enter rage mode which will alter some of his moves and give him gray health while making him immune to knockback. When this gray health is depleted, it exits rage mode. It will also exit Rage Mode after a period of time. In Rage mode, allies can press the normal neutral key to pilot Iron Giant.

Ground Attacks

  • Neutral : METAL EATER / 100-TON KICK — Iron Giant CHARGES a chomp on some metal that BREAKS ARMOR. In RAGE MODE, he CHARGES a forward kick.
  • Sides: CAR-LATERAL DAMAGE / MARTIAN LASER — Iron Giant delivers a combo smashing a car and then sits on it to quiet its horn. In RAGE MODE, he CHARGES multiple shots of a laser PROJECTILE.
  • Top: CAUTION: FLYING METAL — Iron Giant CHARGES then hurls a scrap metal ITEM upward. In RAGE MODE, he fires 3 missile PROJECTILES overhead that shoot downward. Missiles can be fired multiple times before COOLDOWN applies.
  • Bottom: THAT... IS ART! / HYDRAULIC STOMP — Iron Giant plants an artwork ITEM, knocking nearby enemies downward. Allies that pick up the artwork receive a THORN BUFF. In RAGE MODE, he CHARGES then slams his foot, creating a shockwave. CHARGING increases the distance of the shockwave.

Air Attacks

  • Neutral : BOOSTER BARRAGE — Iron Giant spins his legs around him while firing his rocket boots, hitting multiple times and consuming FUEL. He can CHARGE to increase the duration of the attack, but will consume more FUEL.
  • Laterals : ROCKET KICK — Iron Giant lifts and fires his rocket boots forward, hitting multiple times and burning FUEL.
  • Top : SUPERMAN! — The Iron Giant soars upwards with his fist held heroically. It can fly while attacking.
  • Bottom : BLAST RADIUS — Iron Giant ignites his rocket boots downward, creating a fire trail PROJECTILE that spreads along the ground. He can CHARGE to continue the attack, but will consume FUEL.
MultiVersus

Special Moves

  • Neutral: BOLT FRIENDS / HYPERSTATIC ASSAULT — Iron Giant summons BOLTS to circle him. Each BOLT acts similarly to ARMOR but is immune to ARMOR BREAK abilities. Can be summoned while he is performing other moves. His allies receive GRAY HEALTH based on the number of bolts. Both will have an electric discharge after a short delay. In RAGE MODE, Iron Giant will fire a powerful electrical PROJECTILE. Separate COOLDOWNS apply for both attacks. When Iron Giant picks up ITEMS, he will eat them, refreshing the COOLDOWN for his BOLTS.
  • Sides : Ground: CARRY ON / STUNNALIZER 3000 — Iron Giant will grab a nearby enemy. The enemy is STUNNED, and Iron Giant can carry them across the map. They are dropped after Iron Giant performs his next attack. In RAGE MODE, he fires an energy orb that will STUN enemies. COOLDOWN applies for the energy PROJECTILE.
  • Top : SYSTEMS ARE GO! / ELECTRIC SURGE — Iron Giant spins a beat-up hot rod around himself, blocking PROJECTILES. He can move and FLY while attacking, and the direction of his movement will change the angle the hot rod spins. In RAGE MODE, Iron Giant summons an electrical strike up his body. COOLDOWN applies to the electrical strike.
  • Bottom : CANNONBALL! / AERIAL LASER BLAST — Iron Giant jumps into the air and then cannonballs downward. Before he jumps, he can move an aimer on the ground that will control where his cannonball lands. In RAGE MODE, Iron Giant fires a downward laser blast PROJECTILE. CHARGE to increase the range of the PROJECTILE.

Which perks to choose?

  1. Afterburner (level 8): Low air attack leaves walls of flame where thrusters hit the ground.
  2. Static Discharge (level 10): Each source of gray health grants an additional Spiky status stack.
  3. Wrong side of the bed (level 12): The rage bar is already partially filled at the start of each life.
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