Fire Emblem Three Houses: Class Abilities
Each class has 3 special skills that can be unlocked once a certain level is reached. It will certainly be wise to unlock several classes for each character in order to unlock their full potential.

Skill |
Effect |
Class |
---|---|---|
![]() Charm |
When allies adjacent to unit enter combat, allies gain +3 Damage. |
Lord |
![]() Canto |
After performing an action, user can use their leftover movement. |
Cavalier |
![]() Unarmed Combat |
User can fight without a weapon equipped. |
Brawler |
![]() Fire |
Enables the use of Fire. If already learned, doubles the number of uses. |
Mage |
![]() Miasma △ |
Enables the use of Miasma △. If already learned, doubles the number of uses. |
Dark Mage |
![]() Heartseeker |
Reduces Avoid of adjacent foes by 20. |
Dark Mage |
![]() Steal |
Unit can steal non-weapon items from enemies with lower Spd than self. |
Thief |
![]() Locktouch |
Unit can open locks and chests without keys. |
Thief |
![]() Avoid +10 |
Increases Avoid by 10. |
Pegasus Knight |
![]() Bowrange +1 |
Increases range of Bows by 1. |
Archer |
![]() Bowrange +2 |
Increases range of Bows by 2. |
Bow Knight |
![]() Heal |
Unit can use Heal. If it has already been learnt, the number of times it can be used is doubled. |
Priest |
![]() White Magic Heal +5 |
White Magic heals +5 more HP. |
Priest |
![]() White Magic Heal +10 |
White Magic heals +10 more HP. |
Bishop |
![]() Swordfaire |
Might +5 when a sword is equipped. |
Hero |
![]() Axefaire |
Might +5 when an axe is equipped. |
Fortress Knight |
![]() Lancefaire |
Might +5 when a lance is equipped. |
Paladin |
![]() Bowfaire |
Might +5 when a bow is equipped. |
Sniper |
![]() Fistfaire |
Might +5 when a gauntlet is equipped. |
Grappler |
![]() Black Tomefaire |
Might +5 when Black Magic is equipped. |
Warlock |
![]() Dark Tomefaire |
Might +5 when Dark Magic is equipped. |
Dark Knight |
![]() White Tomefaire |
Might +5 when White Magic is equipped. |
Holy Knight |
![]() Vantage |
Always attack first when under 50% HP. |
Hero |
![]() Weight -5 |
The combined weight of equipment is reduced by 5. |
Fortress Knight |
![]() Terrain Resistance |
Unit does not receive terrain damage. |
Paladin |
![]() Black Magic Use x2 |
Doubles the number of uses of Black Magic spells. |
Warlock |
![]() Dark Magic Use x2 |
Doubles the number of uses of Dark Magic spells. |
Gremory |
![]() White Magic Use x2 |
Doubles the number of uses of White Magic spells. |
Bishop |
![]() Sword Critical +10 |
Critical +10 when equipped with a sword. |
Swordmaster |
![]() Axe Critical +10 |
Critical +10 when equipped with an axe. |
Warrior |
![]() Critical +20 |
Critical +20 |
War Master |
![]() Fiendish Blow |
MAG+6 when initiating attack. |
Dark Bishop |