All of the following information is provisional. It gives a very good idea of what the character will look like in the end, but it is likely that some values will change or some slots in the tree will be changed.
Red Tree - Hunter
Action Skill
FL4K sends two Rakk to dive-bomb the enemies and inflict 35 damage points. This competence has several responsibilities. It has a Cooldown of 18 seconds after being fully used.
Pet
FL4K is joined by a Spiderant, which allows it to regenerate 1% of its maximum Health per second, permanently. Maintain F to give the Command Attack and have the Spiderant charged on your enemies.
First Row
Passive (0/5)
Hunter Kill skill. When FL4K kills an enemy, it gets an Interplanetary Stalker effect. For each effect, he gets a bonus for all damage dealt (+2% damage per rank). He also gets a unique cumulative bonus depending on the type of enemy killed. Each unique bonus can be accumulated up to three times, and the effects disappear over time.
Bonus (human): +3% damage to the action competence by accumulation
Bonus (robot): +1.5% corrosive damage per accumulation
Bonus (beast): +2% travel speed by cumulation
Passive (0/3)
When FL4K makes a Critical Strike, an additional ammo can sometimes be added to its magazine (+12% chance that a ammo is added, per rank).
Passive (0/5)
Hunter Kill skill. When FL4K kills an enemy, hisReload Speed increases by 3% (per rank). This bonus increases by a further 3% (per rank) if FL4K makes a Critical Hit. However, this critical afterthought bonus has a Cooldown of 5 seconds.
Second Row
Action Skill Augment
FL4K's Rakks are now doing Cryo Damage.
Passive (0/5)
FL4K gets bonuses when he faces different types of enemies.
Critical strike damage: +3% against humans
Armor damage: +6% against robots
Damage reduction: +5.3% against animals
Passive (0/3)
When FL4K inflicts a Critical Hit, the latency time of his Action Skill has a 10% chance (per rank) of being reduced by 2 seconds.
Passive (0/5)
When there are no enemies around, FL4K's weapon handling and Critical Strike damage increases by 17% (per rank) and 4% (per rank) respectively.
Third Row
Action Skill Augment
When FL4K's Rakks wound an enemy, FL4K regenerates 7% of its maximum Health.
Passive (0/5)
FL4K has a 5% chance (per rank) to fire an extra projectile with each shot.
The Spiderant becomes a Scorcher and sometimes inflicts incendiary damage on all the enemies around it. When accompanied by the Spiderant Scorcher, FL4K regenerates 1% of its maximum health per second and enjoys Elemental Resistance (+10%). When FL4K gives the Attack Command, the Spiderant Scorcher charges the enemies.
Fourth Row
Action Skill Augment
FL4K deploys 2 more Rakks.
Passive (0/3)
FL4K's Hunter Skills become 10% (per rank) more effective and last 33% (per rank) longer.
Passive (0/3)
Hunter Kill skill. When FL4K kills a Badass or a stronger enemy, the damage from his Critical Strikes (+3.3% per rank) and Gun Damage (+8% per rank), as well as their Handling (+14.3% per rank), increases for 120 seconds. He also receives money from the intergalactic bounty hunters' office.
Pet Augment
FL4K's Spiderant evolves into a Countess, which allows FL4K to regenerate 1% of its maximum Health per second and enjoy a 5% reduction in damage. When FL4K gave the order to attack, the Countess buried herself in the ground and emerged with corrosive damage in the area.
Fifth Row
Action Skill Augment
Rakk Attack! latency time is reduced by 20%, and FL4K benefits from an Additional Charge.
Passive (0/1)
FL4K's Critical Hits inflict 15% more damage, and enemies are less likely to attack it.
Passive (0/5)
Gun Damage (+3% per rank) and Action Skill damage (+5% per rank) of FL4K increase.
Sixth Row
Passive (0/1)
FL4K has a 20% chance of inflicting a Critical Hit with a weapon, no matter where it hits enemies.
Written by Eliot "Pixxel-Mania" Denajar. Translated from French by Millenium.us.org