Tier 1
Inferno
Assassin
Flame Cascade (Active) — 0 / 100
Diana creates orbs that spin around her and explode upon contact with an enemy, dealing magic damage. Additionally, Diane gains a shield for 4 seconds.
• Damage: 80 / 100 / 120
• Shield Amount: 150 / 250 / 350
• Number of Orbs: 3 / 4 / 6
Woodland
Druid
Triggerseed (Active) — 50 / 100
Ivern shields the ally with the lowest health for 5 seconds.
• Shield Amount: 200 / 300 / 400
Poison
Predator
Living Artillery (Active) — 0 / 40
Kog'Maw fires a living artillery shell at a random enemy, dealing damage.
• Damage: 150/300/500
• Cast Time: 0.25
Lunar
Warden
Lunar Eclipse (Active) — 50 / 100
Leona reduces all damage for 4 seconds.
• Damage Reduction: 40 / 90 / 140
Woodland
Druid
Sap Magic (Passive)
After taking damage from a spell, Maokai's next attack will heal him.
• Heal Amount: 100 / 150 / 200
Light
Warden
Fury of the Dawn (Active) — 0 / 100
Nasus surrounds himself with light for 7 seconds, gaining bonus health and damaging adjacent enemies each second.
• Damage: 50 / 70 / 90
• Bonus Health: 250 / 400 / 500
Electric
Warden
Lightning Breath (Active) — 0 / 75
Ornn unleashes lightning bolts in a cone in front of him, dealing damage and increasing their chance to be critical struck by 25% for 10 seconds.
• Damage: 125 / 250 / 450
Desert
Berserker
Cull the Meek (Active) — 0 / 100
Renekton swings his blade, dealing damage to nearby enemies and restoring health.
• Damage: 150 / 275 / 475
• Heal Amount: 150 / 225 / 300
Mountain
Mage
Seismic Shove Active — 30 / 80
Taliyah causes the ground to rise under the enemy with the most Mana, dealing damage and either pushing or pulling them toward her.
• Damage: 150 / 350 / 550
• Stun Duration: 2
Light
Ranger
Silver Bolts (Passive)
Vayne deals bonus true damage every third attack based on the enemy's maximum health.
• Bonus Damage: 10% / 13% / 16%
Ocean
Mage
Drain (Active) — 0 / 75
Vladimir damages a target enemy, healing himself for the damage dealt.
• Damage: 200 / 325 / 500
Glacial
Predator
Infinite Duress (Active) — 50 / 125
Warwick pounces onto the lowest health enemy, stunning, damaging, and applying on-hit effects while healing himself.
• Damage: 200 / 500 / 800
• Hits: 3
• Duration: 1.5
Inferno
Summoner
Rampant Growth (Active) — 0 / 65
Zyra summons two Flame Spitters at a random location at the edge of the arena. The Flame Spitters attack the nearest enemy for 3 seconds, dealing damage per attack a total of 4 times.
• Damage: 55 / 65 / 75
• Number of Plants: 2 / 3 / 5
In a fashion to the Summoner's Rift, Teamfight Tatics' board is going to be directly impacted by 'Rise of the Elements'. Ocean, Infernal, Wind, and Mountain — the four elements will be summoned to create a new core mechanic!