Teams take turns attacking and defending two objectives located on the map. From the perspective of the player, S&D is the most competitive mode in Call of Duty. With no respawning, players must hone their strategies and work as a team to achieve the objective.
Search & Destroy bares similarities to Counter Strike and Rainbow Six respectively.
Maps
- Arklov Peak
- Azhir Cave
- Gun Runner
- Hackney Yard
- Piccadilly
- Rammaza
- St. Petrograd
Rules
|
Round time limit |
2 minutes |
|
Round win limit |
6 rounds |
|
Win by two rule |
Disabled |
|
Win by two max rounds |
8 Rounds |
|
Round Switch |
Every round |
|
Match start time |
15 seconds |
|
Round start time |
10 seconds |
|
Skip Infil |
Enabled |
|
Practice round |
Disabled |
|
Input swap allowed |
Disabled |
|
Codcaster |
Enabled |
Advanced
|
Bomb timer |
45 seconds |
|
Plant time |
5 seconds |
|
Defuse time |
7.5 seconds |
|
Multi bomb |
Disabled |
|
Silent plant |
Enabled |
|
Reset plant/defuse progress |
Enabled |
Player
|
Number of lives |
1 life |
|
Max health |
100 |
|
Health regeneration |
Normal |
|
Tactical sprint |
Enabled |
|
Allow revives |
Disabled |
Team
|
Spectator |
Team |
|
3rd person spectator |
Disabled |
|
Killcam |
Enabled |
|
Final Killcam |
Enabled |
|
Enable mini-map |
Yes |
|
Radar Always On |
Disabled |
|
Weapon Pings on Minimap |
Enabled |
|
Weapon Pings on Compass |
Enabled |
|
Enemy on Compass |
Enabled |
|
Respawn Delay |
None |
|
Wave Spawn Delay |
None |
|
Suicide Spawn Delay |
None |
|
Force Respawn |
Enabled |
|
Team Assignment |
Enabled |
|
Friendly Fire |
Enabled |
|
Team Kill Punish Limit |
Disabled |
Gameplay
|
Hardcore Mode |
Disabled |
|
Spawn Ammo Mags |
3 |
|
Realism Mode |
Disabled |
|
Headshots Only |
Disabled |
|
Health Steal |
Disabled |
|
Perks |
Enabled |
|
Killstreaks |
Enabled |
|
Round Retain Streaks |
Enabled |
|
Retain Streaks on Death |
Enabled |
|
Equipment Delay |
5 seconds |
|
Equipment Protection |
Disabled |





