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TFT Set 3 Patch 10.8 Notes: A small nerf for Cybernetics

TFT: Patch Notes
TFT Set 3 Patch 10.8 Notes: A small nerf for Cybernetics
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With Patch 10.8: Riot Game continue their efforts to adjust the Mech-Pilots and nerf the Cybernetics traits while buffing Celestials and Sorcerers.

TFT Set 3 Patch 10.8 Notes: A small nerf for Cybernetics

With Patch 10.8, a new champion is entering Teamfight Tactics as the seventh Legendary units of Galaxies: Xerath. As he was introduced as a Dark Star Sorcerer, Riot Games also added a new threshold for Sorcerer and Dark Star.

However, something big seems to be in preparation as several other traits have received a new threshold — which would suggest an addition to the game more important than just a couple of new champions.

New Champion: Dark Star Xerath

Xerath to be released as a Dark Star Sorcerer

The Magus Ascendant has just been added to the PBE for testing and should be released soon!

Systems

New Galaxies Mechanics

  • Trade Sector: Players get one free reroll in each round.
  • Superdense Galaxy: Upon reaching level 5, players receive a free Force of Nature.
  • There's now about a 50% chance of getting a special Galaxy vs. Normal game with Trade Sector and Superdense Galaxies a tad more favored than the others.

Other

  • Base Damage per Stage: 0/3/4/5/10/15/20 ⇒ 0/0/1/2/5/10/15
  • Total Damage based on the number of surviving units: 1/2/3/4/5/6/7/8/9/10... ⇒ 2/4/6/8/10/11/12/13/14/15…
  • Introduced new carousel variations, keep an eye out.

Trait Balance Changes

  • (New) 9 Blademaster: 100% chance to proc
  • (New) 9 Dark Star: 45 Attack Damage & Spell Power
  • (New) 6 Infiltrator: 125% Bonus Attack Speed
  • (New) 6 Protector: 45% Max Health Shield
  • (New) 9 Rebel: 350 Shield and 15% Damage per Rebel
  • (New) 8 Sorcerer: +125 Spell Power to team
  • Celestial Heal %: 15/30/60 ⇒ 15/40/65
  • Cybernetic Health/Attack Damage (6): 800&80 ⇒ 750&75
  • Mech-Pilot Super Mech Health: 100% of Pilots Health ⇒ 1800 + 50% of Pilots Health
  • Mech-Pilot Super Mech Spell Damage: 400/500/600/700/900/1500/5000 ⇒
  • 400/500/600/700/800/1200/5000
  • Mercenary: Added visualization to indicate purchased Mercenary upgrades.
  • Space Pirate (4) Item Drop Chance: 15% ⇒ 20%
  • Sorcerer Spell Power: 20/40/80 ⇒ 20/45/80

Champion Balance Changes

Tier 1

  • Caitlyn Ace in the Hole Damage: 700/1000/1800 ⇒ 750/1500/3000
  • Xayah Deadly Plumage Attack Speed Buff: 75%/100%/150% ⇒ 100%/125%/150%
  • Zoe Stun Duration: 2/2.5/3 ⇒ 2/2.5/4
  • Zoe Sleepy Trouble Bubble Damage: 150/225/400 ⇒ 200/275/400

Tier 2

  • Annie Armor: 35 ⇒ 40
  • Annie Galaxy Shield-Blast Shield: 225/300/450 ⇒ 270/360/540
  • Darius Mana: 0/70 ⇒ 0/60
  • Lucian Attack Damage: 55 ⇒ 50
  • Rakan Grand Entrance Targeting: Attack Target ⇒ Furthest Enemy within 3 Hexes
  • Rakan Grand Entrance Knock-up Radius: 2 ⇒ 1
  • Rakan Total Mana: 150 ⇒ 100
  • Rakan Mana: 50/150 ⇒ 50/80
  • Shen Health: 700 ⇒ 800
  • Shen Future's Refuge Dodge Duration: 2.5/3/4 ⇒ 2.5/3/5

Tier 3

  • Shaco Attack Damage: 55 ⇒ 50
  • Shaco Deceive Damage (% of Attack Damage): 250%/325%/400% ⇒ 300%/325%/350%
  • Syndra Range: 660 ⇒ 890
  • Syndra Unleashed Power Damage (per orb): 80/120/200 ⇒ 80/120/250

Tier 4

  • Fizz Health: 650 ⇒ 600
  • Fizz Attack Speed: 0.7 ⇒ 0.8
  • Jinx Attack Speed: 0.7 ⇒ 0.75
  • Soraka Health: 650 ⇒ 700
  • Soraka Wish Healing: 350/500/2000 ⇒ 375/550/20000
  • WuKong Cyclone Damage: 250/450/2000 ⇒ 300/500/4000
  • Vel’Koz Lifeform Disintegration Ray Duration: 2.5 ⇒ 2
  • Vel’Koz will now cast more efficiently on smaller groups of units.

Tier 5

  • Aurelion Sol Health: 950 ⇒ 1100
  • Aurelion Sol Armor: 30 ⇒ 35

Item Balance Changes

  • Chalice of Favor: Now also grants mana to holder
  • Deathblade Starting stacks: 2 ⇒ 0
  • Deathblade Attack Damage per stack: 15 ⇒ 30
  • Frozen Heart Attack Speed slow: 40% ⇒ 50%
  • Rapid Firecannon Bonus Range: 100% ⇒ 200%
  • Rapid Firecannon now displays a visual beam on attack when increasing the range of low range champions.
  • Shroud of Stillness Width: 1 Hex ⇒ 1.5 Hexes
  • Tear of the Goddess Mana: 20 ⇒ 15, All completed items adjusted accordingly.
  • Zeke’s Herald Range: 2 hexes ⇒ 1 hex
  • Zeke's Herald Attack Speed: 18% ⇒ 30%

What do you think about these changes? Do you think they will improve the health of the current meta? Feel free to drop your opinion in the comment section below!

esports
Riot Games announce the Galaxies Championship

The Teamfight Tactics esport scene is finally emerging with the first official event to be organized, the Teamfight Tactics: Galaxies Championship!

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Thomas Sauzin
Thomas "Calo" Sauzin

Head of Portal League of Legends 🇫🇷 — Shikin Haramitsu Daikomyo

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