As always, subjects discussed on Quick LoL Thoughts are no set in stone. Things are subject to change. In this edition Andrei "Meddler" van Roon addresses the subject of Clash, the rewards for events of League of Legends, and the Galaxy system for TFT.
Clash
Since Clash was announced, the game mode has experienced many setbacks. However, its launch was a resounding success, setting new records. Some regions even experienced a 90% increase in participation. Riot Games is now focusing on bug fixes, such as the one preventing players from trading champions in the lobby. In addition, the next target will be smurfs; Riot Games currently removes the rewards from the accounts identified as such. However, this is not enough, Riot Games will try another approach, details will come soon.
In addition, Clash has increased the number of players in the ranked games in flex mode. In some regions, this figure has doubled! This demonstrates that players are using the flex queue to train.
Event rewards
Meddler wishes to reconsider the investment that an event pass requires in order to obtain a prestige skin. To illustrate this, he used a graph to represent the rewards that the different changes on the passes have brought. Riot Games will therefore increase the tokens earned during missions with the weekly victories for the next events. For example, when Riot Games used daily wins rather than weekly wins, an average player with the pass only got about 18 wins of the day. However, all players who have purchased a pass successfully complete all of the missions related to weekly victories.
TFT and the Galaxy system
Riot Games' goal for patch 10.7 with Galaxy mechanics was to get out of the ordinary, pushing players to make choices and create more diverse compositions. The Galaxie system seems to have fulfilled this goal well, a. Riot Games will soon add new galaxies, or rework / remove those that are not satisfactory.