Trait Balance Changes
- Blademaster: 30/55/100% ⇒ 30/70/100% chance for an extra 2 attacks.
- Brawler: 350/650⇒350/600 Bonus Health
- Celestial (6) is now only attainable via Celestial Orb
- Celestial (4) is Gold & Celestial (6) is Chromatic
- Celestial Healing from Damage: 15/35/60%⇒15/40/99%
- Chrono: Added Chrono (8): 0.75 seconds
- Cybernetic: 350&35/700&70⇒350&40/600&80 Health & Attack Damage
- Dark Star breakpoints: 3/6/9⇒2/4/6/8
- Dark Star Bonus Attack Damage and Ability Power: 20/25/30⇒8/16/24/32 Bonus Attack Damage & Ability Power.
- Dark Stars now get their damage buffs whenever an ally dies rather than when just another Dark Star dies.
- Infiltrator: 50/75/120%⇒40/70/120%
- Mystic Magic Resistance: 35/105⇒50/125
- Protector shield amount of maximum health: 25/30/40⇒30/40/55%
- Sniper (2): 15%⇒10% Bonus Damage per hex.
- Added Sniper (4): 18% Bonus Damage per hex.
- Removed Sorcerer (8)
- Sorcerer bonus Spell Power: 20/40/75⇒20/45/75%
- Star Guardian Mana distribution: 30/50⇒25/40
- Star Guardian now properly gives the correct amount of mana of casts after the first one. This results in a buff for the trait.
- Added Star Guardian (9): 55 Mana
- Vanguard Armor: 125/250⇒125/300
- Added Vanguard (6): 1000 Armor
Mech Pilot adjustments
- Pilots Health on Eject: 100%⇒35%
- Mech Health: 1500 + 45% of Pilots⇒2200 + 50% of Pilots
- Mech Attack Damage: 90 + 45% of Pilots⇒160 + 50% of Pilots
- Mech Attack Speed: 0.75⇒0.85
- Mech Cleave Damage: 100% of AD⇒80% of AD
- Mech Total Mana: 225⇒200
- Mech Armor: 30⇒70
- Mech Magic Resistance: 20⇒70
- Mecha Justice Damage: 400/500/600/700/800/1200/5000 ⇒ 700/750/800/850/900/1200/5000
- Mecha Justice Splash Damage: 200/250/300/350/400/600/5000 ⇒ 350/375/400/425/450/600/5000
Champion Balance Changes
Tier 2
- Annie Health: 700⇒750
- Annie Mana: 75/150⇒70/140
- Annie Galaxy Shield-Blast Damage: 150/200/300⇒300/400/600
- Annie Galaxy Shield-Blast Shield: 270/360/540⇒400/500/700
Tier 3
- Ashe Mana: 50/125⇒50/100
- Ashe Enchanted Crystal Arrow Damage: 250/350/700⇒200/275/550
- Ashe Missile Speed increased by 50%
- Ezreal Mana: 50/125⇒50/80
- Ezreal Attack Speed: 0.7⇒0.7
- Ezreal E.M.P Damage: 200/300/600⇒100/150/400
- Jayce Health: 750⇒850
- Neeko Pop Blossom Damage: 200/275/550⇒150/250/500
- Rumble Health: 800⇒900
- Rumble Mana: 0/60⇒0/50
- Rumble Flamespitter Damage: 350/500/1000⇒500/750/1500
- Shaco Attack Damage: 70⇒75
- Shaco Deceive Attack Damage Bonus: 200/225/250%⇒250/275/300%
- Syndra Mana: 0/65⇒0/60
- Syndra Unleashed Power Damage: 100/150/250⇒100/125/200
- Syndra will now pick additional targets if she’s dealing more than enough damage to kill her target
Tier 4
- Fizz Health: 600⇒700
- Fizz Attack Speed: 0.8⇒0.85
- Fizz Mana: 80/150⇒60/120
- Fizz Chum the Waters Damage: 350/500/2000⇒450/600/5000
- Jhin Attack Damage: 90⇒80
- Jhin Base Attack Speed: 0.9⇒0.85 / 0.9 / 1.1 by star level
- Jinx Rocket Damage: 125/200/750⇒150/250/1000
- Jinx no longer fires Rockets with the extra shots from her Blaster Trait.
Aurelion Sol
- Starting/Total Mana: 40/120⇒120/120
- Attack Speed: 0.8⇒0.2
- Damage per fighter: 100/150/750⇒80/150/750
- NEW: Fighters drain 10/25/50 mana from their targets
- NEW: First cast launches 4 fighters. Subsequent casts launch 2 additional.
- Note: Taken together, he’ll deal more damage through the first 10 seconds of the
- fight, then fall behind from there, relative to before patch 10.12.
Ekko
- Starting/Total Mana: 50/150⇒80/150
- Chronobreak Damage: 225/400/2000⇒100/200/2000
- Chronobreak targeting: Hits every enemy once⇒Hits 5/7/20 times.
- NEW: Slows the Attack Speed of all enemies hit by 50% for 7 seconds.
Gangplank
- Reduced the size of increased radius Gangplank gains from his Larger Area Upgrade
- Starting/Total Mana: 100/175⇒70/160
Tank Changes
- Graves: +5 Armor & +10 Magic Resistance
- Illaoi: +5 Armor & +10 Magic Resistance
- Jarvan: +5 Armor & +10 Magic Resistance
- Leona: +5 Armor & +10 Magic Resistance
- Malphite: +5 Armor & +10 Magic Resistance
- Poppy: +5 Armor & +10 Magic Resistance
- Annie: +10 Armor & +15 Magic Resistance
- Blitzcrank: +10 Armor & +15 Magic Resistance
- Mordekaiser: +10 Armor & +15 Magic Resistance
- Nautilus: +10 Armor & +15 Magic Resistance
- Rakan: +10 Armor & +15 Magic Resistance
- Shen: +10 Armor & +15 Magic Resistance
- Xin Zhao: +10 Armor & +15 Magic Resistance
- Jayce: +10 Magic Resistance
- Neeko: +10 Armor & +20 Magic Resistance
- Rumble: +10 Armor & +20 Magic Resistance
- Vi: +10 Armor & +20 Magic Resistance
- Gnar: +15 Armor & +20 Magic Resistance
- Wukong: +15 Armor & +20 Magic Resistance
- Aurelion Sol: +20 Armor & +20 Magic Resistance
- Thresh: +20 Armor & +20 Magic Resistance
Item Balance Changes
- Bloodthirster Lifesteal: 35%⇒40%
- Chalice of Harmony has been renamed and redesigned. Its new name is Chalice of Power.
- Chalice of Power (Tear + Cloak): At start of combat, the holder and their left and right neighbors gain 30 AP for 20 seconds.
- Deathblade: 30⇒25 AD per stack.
- Battlecast Plating replaces Demolitionist’s Charge.
- Battlecast Plating: This champion is now Battlecast.
- Giant Slayer: Effect changed to: “Deal 20% bonus true damage. If enemy max Health is over 1750, deal 80% bonus true damage instead.”
Hextech Gunblade: 25% healing from all damage dealt⇒35% healing from spell damage. - Infinity Edge: +100% Critical Strike Damage⇒+100% Critical Strike Chance and +20% Critical Strike Damage. Is now Unique.
Jeweled Gauntlet: Holder’s spells can crit⇒Holder’s spells can crit and holder gains +20% Critical Strike Damage. - Luden’s Echo: Star scaling removed. Now deals 200 magic damage per bounce.
Rapid Firecannon: +200% Range⇒+200% Range and holder’s attacks can’t miss. - Red Buff: 25% burn over 10 seconds ⇒ 10% burn over 4 seconds.
- Blue Buff replaces Seraph’s Embrace.
- Blue Buff: After casting a spell, set your mana to 20. Unique.
- Warmog’s Armor: 5% Missing Health Regen⇒+600 Health. (The item now grants exactly 1000 Health and nothing else.)
System Changes
New Galaxy Odds
- Littler Legends - 10% of games
- The Neekoverse - 10% of games
- Medium Legends - 10% of games
- Superdense Galaxy - 10% of games
- Trade Sector - 10% of games
- Treasure Trove - 10% of games
- Star Cluster - 10% of games
- Galactic Armory - 10% of games
- Normal - 20% of games
Miscellaneous
- The number of Tier 3 Champions in the pool: 16⇒18
- 1 star and Tier 1 champions sell back for their full gold value. All others sell for 1 less
- gold than their full gold value. Example: 2-star Tier 3 champion sell value: 5⇒8, 3-star
- Tier 1 Champion sell value: 5⇒9
- Level 4 drop chances (by Champion Tier): 60/30/10/0/0%⇒55/30/15/0/0%
- Level 9 drop chance (by Champion Tier): 10/15/25/35/15%⇒10/15/30/30/15%
- Kayn will no longer drop a Spatula item if you have 0 of that trait on the board.
- Neeko’s help now always works, even if there are no more copies in the bag.The extra champ generated is extra, and when sold or the player is defeated does not go back into the bag.