Agent Updates
Sage
- Healing Orb cooldown increased 35 >>> 45 seconds
- Barrier Orb segment health reduced 1000 >>> 800
- Barrier Orb duration reduced 40 >>> 30 seconds
- Friendly Barrier Orb walls now show on the minimap
Raze
- Blast Pack maximum damage radius reduced 2 >>> 1 meters
Jett
- Cloud Burst smoke duration increased 4 >>> 7 seconds
- Tailwind automatically breaks Cypher’s Trapwires after being briefly revealed
Phoenix
- Blaze duration increased 6 >>> 8 seconds
- Blaze damage: 15 every 0.25s >>> 1 every 0.033 seconds
- Blaze healing: 3 every 0.25s >>> 1 every 0.16 seconds
- Hot Hands healing: 3 every 0.25s >>> 1 every 0.08s.
- Curveball max flash duration increased 0.8 >>> 1.1 second
- Run it Back automatically reloads all weapons on respawn
Omen
- Paranoia is now equipped instead of quickcast, and hit detection improved, especially at close range
- Dark Cover, Omen now enters a “phaser” world where he can see through walls to place his smokes and pressing RELOAD toggles between phased and normal targeting.
- Dark Cover controls have been updated where Omen can now increase smoke distance with PRIMARY FIRE, decrease it with SECONDARY FIRE, and throw smoke with the ABILITY KEY.
- Shrouded Step, Omen can now see his teleport location on the map and receives an in-world indicator of where he’s targeting when his vision of the point is obstructed.
- From the Shadow, Omen can now cancel his teleport while in Shade form by pressing the ABILITY KEY again—Omen still loses all of his ult points if he cancels.
Sound Visualization (Audio Attenuation)
We’ve brought in more sounds made by Agents under the category of sounds that display their audio distance on the mini-map via the white circle. This includes ability sounds, reloads, spike interactions and more.
Why? We wanted to provide players with the ability to understand when their noise can be heard by enemies and give them an idea of how far the sounds can be heard.