Quality of life
- Dying to a non-enemy player will no longer grant ultimate points. This includes dying to the spike, fall damage, a teammate’s ability, or your own ability.
- Added VALORANT Community Code pop-up for new players.
- Added chat and voice restrictions for repeat offenders of our Community Code.
- Reporting categories updated to cover a wider range of Community Code violations.
- Transition screens added before Character Select and In Game.
- The button to upgrade a gun skin now indicates what type of improvement (variant, animation, etc.) will be granted by the upgrade.
- Visual updates to collection and contract pages.
- Adjusted ping calculation to be more accurate.
- Added a setting to disable the spectator count widget on the HUD.
- Updated the death camera to avoid obscuring the screen immediately after death.
- Added a build version watermark.
- Observer Updates.
- Removed the 'freeze time' that would trigger when waiting for a player to reconnect at the start of the buy phase.
- Updated shop icons.
HUD & UI
- Added VFX to abilities, killfeed, and ceremonies (e.g., Ace or Clutch).
- Updated Spike visuals in the inventory.
- Updated Armor icons in the shop.
- Updated character portraits.
- Added chat message regulation so that only one chat message is sent when multiples of the same ping or VO command are used in rapid succession.