The games that have built esports as we know it today can be counted on one hand. Quake paved the way for many, Counter Strike refined it, and League of Legends is behind an unprecedented global phenomenon.
However, there is one title that opened the way for professionalization: StarCraft.
Both its first installment, its expansion Brood War and the second title in the saga, StarCraft II, took electronic sports to new heights. South Korea emerged to take almost all the titles.Today, after many years of life, Blizzard officially announced that StarCraft II will not receive any new content.
This decision comes after the 10th anniversary of the game, which was celebrated with a myriad of new features and updates. One last push for a community that is no longer what it used to be in terms of size, but that still counts on extraordinary professionals and enthusiasts.
"We’re going to continue supporting StarCraft II in the same manner as we have with our previous longstanding games, such as Brood War, focusing primarily on what our core and competitive communities care about most."
"We know some of our players have been looking forward to some of the things we’re moving away from, but the good news is this change will free us up to think about what’s next, not just with regard to StarCraft II, but for the StarCraft universe as a whole." Blizzard explained in the final part of the statement.
This is a very important moment for the history of esports, despite the fact that RTS fans are no-longer the crowd they used to be after the arrival of MOBAs and the establishment of shooters.
Original content by José Ángel "Razablan" Mateo.