A few hours after its launch Elden Ring is already a phenomenon, with a peak of players connected simultaneously 6 to 7 times greater than the observed on Dark Souls 3. But if the feedback from the press is dithyrambic, players are pretty angry. Especially on PCs, which are experiencing numerous optimization issues and other bugs related to Easy Anti-Cheat. Bandai Namco today shared a small list of fixes that should arrive in the "near future" , while remaining vague on performance and pure optimization issues.
Main points to review
From Software and PC versions
From Software's Souls-like launches have always been pretty chaotic on PC, to say the least : between performance issues and certain settings specific to this platform, the Japanese studio is a bit floundering when it comes to our bikes. We all remember the release of Dark Souls — the first one — in its Prepare to Die Edition: it was the community that had managed to solve the biggest problems of optimization of the game, step by step. But with a huge launch like Elden Ring's one, a launch that could be described as historic, we feel that the publisher Bandai Namco is way more prepared. Well, that doesn't fix anything and we'll have to wait a bit for a patch to arrive, but at least an official communication exists, and that wasn't always the case.




