Find the latest changes made on the live League of Legends servers: patch 9.13. Discover all the changes related to this patch: from balancing champions to new skins without forgetting some items changes!
Buffs
"We're hitting two octopi with one tentacle and buffing Illaoi while also modernizing the way her abilities work. She should feel a lot better to play and stronger in general when you add up all the smaller QoL changes and buffs."
Passive - Prophet of an Elder God
• New - Tentacle AP Ratio: 0.4 ability power
• Removed - TMI: Tentacles will no longer go into an idle state when Illaoi is not around to command them
• New - Tick Tock: Illaoi can now ping Prophet of an Elder God's cooldown to her team
• Bye:Tentacles despawn after Illaoi has left the area for 60 seconds ⇒ 30 seconds
• Fog of War: Enemies gain vision of Tentacles through Fog of War within 1400 range ⇒ 1000 range
• Bug Fix: Enemy champions no longer globally get vision of attacking Tentacles
• Bug Fix: Fixed a bug where Tentacle slams that were mid-flight when Illaoi died dealt no damage
W - Harsh Lesson
• New - Minimum damage: 20/30/40/50/60
• New - Kick it into Overdrive: Minimum damage is dealt as bonus damage to turrets
E - Test of Spirit
• Removed - Reduced Spirit Duration: Spirit duration is no longer reduced each time Illaoi is damaged by the target
• Base Spirit Duration: 10 seconds ⇒ 7 seconds
• Base Vessel Duration: 12 seconds ⇒ 10 seconds
• Time between Tentacle Attacks: Once every 10 seconds at all levels ⇒ Once every 5/4/3 seconds (levels 1/7/13)
R - Leap of Faith
• Maximum Summons: 5 Tentacles ⇒ 6 Tentacles
• Leniency: Leap of Faith Tentacles no longer despawn mid-attack if Illaoi commands them to slam with Harsh Lesson
"Helping Ornn battle more in lane."
Q - Volcanic Rupture
• Ratio: 1.0 attack damage ⇒ 1.1 attack damage
"We're giving Sylas longer-term attention as we assess his status in higher levels of play. In the meantime, we're giving him some power back."
Base Stats
• Attack Damage: 58 ⇒ 61
• Health Growth: 85 ⇒ 95
W - Kingslayer
• Base Damage: 60/90/120/150/180 ⇒ 65/100/135/170/205
E - Abscond/Abduct
• Bug Fix: Tooltip now properly mentions all mana scaling per rank information
"Syndra's currently not a must-pick in higher levels of play like she has been in the past, so we want to take this opportunity to boost her a little in an attempt to make her more viable across all skill brackets where players are more likely to run into mana issues."
Base Stats
• Mana Growth: 30 ⇒ 40
"Cleaning up her base stats and giving her a minor buff for when she opts into a more aggressive playstyle."
Base Stats
• Attack damage growth: 3.11 ⇒ 3.3
• Mana: 246.76 ⇒ 250
• Mana regen: 7.206 ⇒ 7.2*
*W - Rocket Jump
• Magic damage: 85/135/185/235/285 ⇒ 95/145/185/245/295
Balances
"We're targeting solo lane Pyke because his strong anti-harass tools make him an impossible-to-avoid death trap if he gets too far ahead. To help curb that, we're specifically hitting his wave clear."
Q - Bone Skewer
• Stab targeting: AoE (30% reduced damage on non-champions) ⇒ Single target (hits nearest unit, preferring nearest champion)
• Removed - Bonus Stab damage: Bone Skewer's stab cast no longer deals 15% bonus damage
• Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 12/11/10/9/8 seconds
W - Ghostwater Dive
• Movement speed: 40% (decaying over 5 seconds) ⇒ 40/45/50/55/60% (decaying over 5 seconds)
E - Phantom Undertow
• Removed - Minion & monster damage: Phantom Undertow no longer damages non-champions
"We're looking to bring some balance to Udyr's stances and playstyles so he's not overwhelmingly choosing one over the others. Plus he'll now have some useful points to spend at later levels."
Passive - Monkey's Agility
• New - Ability ranks: All abilities can now be leveled up 6 times, starting at level 16
Q - Tiger Stance
• Damage: 30/60/90/120/150 (+1.2/1.35/1.5/1.65/1.8 attack damage) ⇒30/60/90/120/150/180 (+1.1/1.25/1.4/1.55/1.7/1.85 attack damage)
W - Turtle Stance
• Shield: 60/95/130/165/200 ⇒ 60/95/130/165/200/235
E - Bear Stance
• Bonus movement speed: 15/20/25/30/35% ⇒ 15/20/25/30/35/40%
• Bonus movement speed duration: 2/2.25/2.5/2.75/3 seconds ⇒2/2.25/2.5/2.75/3/3.25 seconds
R - Phoenix Stance
• Cone damage: 40/80/120/160/200 ⇒ 50/95/140/185/230/275
• Damage per tick: 10/20/30/40/50 ⇒10/20/30/40/50/60
Nerfs
"Karma definitely had room for some power heading into 9.12, but we went too hard. We're pulling her buffs back a touch."
E - Inspire
• Movement speed duration: 2.5 seconds ⇒ 1.5 seconds (empowered E duration still 2.5 seconds)
"The last time Sejuani was buffed was right before MSI in patch 9.8. Since then, she has climbed from a fringe pro pick to being in nearly 100% of pro games. While the buff was intended to let Sejuani scale better with items, we went too far, so we’re pulling back a bit."
Base Stats
• Health Growth: 105 ⇒ 95
W - Winter's Wrath
• Second Cast damage Ratio: 6% Sejuani's maximum health ⇒ 5.25% Sejuani's maximum health
"We went a little lighter on Sivir because (spoiler alert) the Essence Reaver nerfs going live this patch will undoubtedly affect her. We’re mainly targeting her early game pressure through W's mana change and applying #cleannumbers to some base stats (less for the minimal balance impact, more because weird decimals are unsightly)."
Base Stats
• Attack Damage growth: 3.11 ⇒ 3
• Mana regen: 8.012 ⇒ 8
W - Ricochet
• Cost: 60 mana ⇒ 75 mana
"While it may seem like we're doing this just because of the in-vogue bot lane Sona, she's been extremely close to our thresholds for acceptable win rates in solo queue for awhile and is the most commonly banned bot lane champion in pro play right now.
We're also seeing more than just Sona with Taric, mind you. We're seeing Sona and Tahm Kench, Sona and Pyke, etc. which points toward specifically nerfing her rather than Taric. To be clear, we're not explicitly trying to kill Sona + XX bot lanes: Even if she were a standard bot carry, she'd still be deserving of a nerf on multiple fronts."
Q - Hymn of Valor
• Aura damage ratio: 0.3 ability power ⇒ 0.2 ability power
E - Song of Celerity
• Bonus Movement Speed ratio: 6% movement speed per 100 ability power ⇒3% movement speed per 100 ability power