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Diablo Immortal: PVP, real hell for free to play players?

Diablo Immortal: PVP, real hell for free to play players?
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Pay to win or free to play, everyone is free to progress at their own pace in their adventure. The trouble begins when, via the game's pvp mode, the two types of players can come face to face on the battlefield. Honorable fights then turn into bloodbaths...

Everyone is indignant about the highly pay to win nature of Diablo Immortal, but this concern would have almost gone unnoticed... If Blizzard's mobile title did not have a PVP mode. Indeed, with or without the reinforcement of the wallet, a PVE adventure is always pleasant, and everyone is free to go at their own pace. It's when you have to fight between human players that the problems arise. Because yes, on Diablo Immortal's PVP battlefield, f2p and p2w players are likely to come face to face. And when the dust settles on the arena, the result is not always pretty to see...

Everything in the world in the same bag

The essence of a game based on optional microtransactions is precisely that they boost our progress as well as our characters. A player who injects 2000 euros into Diablo Immortal will have much better equipment than a free to play player to the core, with equivalent playing time. Where the shoe pinches is that these two profiles can very well become adversaries on the battlefield.

Indeed, Diablo Immortal's matchmaking system does not separate players according to the amount of money they inject into the game. On social networks, more and more posts are overwhelming these whales who literally demolish their enemies free to play in Battlegrounds, and finish games with more than 30 kills.

Because they were better? Not especially. Rather, because their characters' attires cost more than Jay-Z's outfit on his wedding day.

Diablo Immortal

Efforts made on the device

Blizzard hasn't communicated anything about its PVP matchmaking algorithms for Diablo Immortal, but these seem correct, however, in the sense that they don't permanently favor butchery scenarios in favor of whales . Matchmaking is based on PVP Rank, not Gear Score. This means that the distribution of whales in the teams remains random, but also that they quickly rise in elo if they roll over everyone. At a very high level, it is even said that queuing times to find a match are very long ; this is a sign that the matchmaking does not rush its pairings, and that the system seeks balanced matches as a priority. Good point for Blizzard therefore, even if the mysteries of its algorithms are not known. Still, being trampled on a loop by a whale is never very pleasant...

Warzone unveils the trailer for its season 4 entitled Mercenaries of Fortune

If Raven Software invites Call of Duty: Warzone players on June 22 for the launch of its Mercenaries of Fortune season 4, the developers have already shared the official trailer for the latter. The conflict seems to be intensifying...

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