HERE THEY ARE! While we were all whining about the apparent inequality of item drops, Riot Devs have updated Teamfight Tactics with a lot of changes. As you might tell, the Patch is ALREADY live — which doesn't mean we can't detail it for you! Don't worry, you won't be lost during your next game: we got you covered!
Champions Balance Changes
Tier 1 Champions
• Cost: 2 ⇒ 1
• Spiderlings now benefit from the Demon Origin effect and can apply on-hit effects
• Mana cost: 75 ⇒ 100
• Number of spiderlings: 2/3/4 ⇒ 1/2/4
• Health: 500 ⇒ 450
• Armor: 25 ⇒ 20
• Attack Speed 0.7 ⇒ 1.0
• Damage: 100-250 ⇒ 100-400
• Attack Speed: 0.6 ⇒ 0.65
• Ability now applies on-hit effects
• No longer casts his ability at times when no enemies would be in range at start of cast
• Health: 500 ⇒ 450
Tier 2 Champions
• Relentless Pursuit second shot damage: 65/150/235 ⇒ 150/250/350
• Starting mana: 50 ⇒ 100
• Fixed a bug where Ahri's ability wouldn't deal damage while she was dead
• Now retargets her ability if the target dies during the cast time
• Ability targeting: Random enemy ⇒ Current attack target
• Fixed a bug where Blitz could hook a unit off the board if he died while casting
• Nearby allies are now more likely to target the unit Blitzcrank pulls
• Fixed Braum's tooltip to properly reflect that his shield reduces a percentage of all incoming damage
• Damage reduction: 60-90% ⇒ 70-90%
• Mana cost: 75 ⇒ 50
• Ability targeting: nearest enemy ⇒ furthest enemy
• Burrow duration: 1.5 ⇒ 1
• Knockup duration: 1.25 ⇒ 1.75
• Damage: 150-250 ⇒ 150-350
• Mana cost: 100 ⇒ 125
• Starting mana: 50 ⇒ 75
Tier 3 Champions
• Mana cost: 100 ⇒ 75
• Damage: 350-850 ⇒ 400-1000
• Health: 550 ⇒ 600
• Execute threshold: 50% HP ⇒ 65% HP
• Execute damage multiplier: 300/400/500% ⇒ 300/500/700%
• Eve's ability now roots targets during the cast time (0.35s) to prevent them from moving out of the area of effect.
• Ability now applies on-hit effects
• Fixed a number of bugs with animations and barrel chains
• Attack speed: 0.6 ⇒ 0.65
• Health: 650 ⇒ 700
• Damage: 300-660 ⇒ 400-900
• Attack damage: 60 ⇒ 70
• No longer casts her ability at times when no enemies would be in range at start of cast
• Damage: 250-450 ⇒ 300-450
• Attack speed: 0.65 ⇒ 0.7
• Health: 550 ⇒ 650
• Bonus attack damage while dragon: 60-160 ⇒ 100-200
• Damage to lower star champions: 9999 ⇒ 19999
• Mana cost: 85 ⇒ 75
• Health: 650 ⇒ 700
• Attack speed: 0.55 ⇒ 0.65
• Mana cost: 100 ⇒ 75
• Lightning attack damage ratio: 60-100% ⇒ 80-100%
• Fixed a bug where her ability wasn't properly preventing enemy healing
• Armor: 30 ⇒ 40
• Stun duration: 1.5/2.5/3.5 ⇒ 2/3/4
• Number of targets hit: 1 ⇒ 1/2/3
• Savagery's attack speed buff is now multiplicative (it increases Rengar's attack speed ratio)
Tier 4 Champions
• Mana cost: 150 ⇒ 100
• Fixed a number of bugs that would sometimes cause her ability to not deal damage
• No longer casts her ability at times when no enemies would be in range at start of cast
• Mana cost: 100 ⇒ 125
• Health: 1100 ⇒ 1000
• Knockup duration: 2/2.25/2.5 ⇒ 1.5/2/2.5
• Attack speed: 0.85 ⇒ 0.75
• Health: 850 ⇒ 750
• Armor: 35 ⇒ 30
• Stun duration: 3/4/5 ⇒ 2/3.5/5
Tier 5 Champions
• Ability no longer cancels when Anivia dies
• Ability now applies on-hit effects
• Knockup duration: 1.25 ⇒ 1.5
• Damage: 150/250/350 ⇒ 150/350/550
• Ability targeting: random enemy ⇒ current attack target
• Now retargets her ability if the target dies during the windup
• Fixed a bug where Miss Fortune would sometimes move and change her ult's trajectory while channeling
• Mana cost: 75 ⇒ 100
Hosted by Twitch Rivals and Riot Games, the first official Teamfight Tactics tournament is now over! JoshOG wins the final stage and pockets 8,375$.