AT LAST! Garen changes have finally been shipped to the live servers!
However, that's not all! Teased a few weeks ago, some tweaks of Shaco have also been implemented — resulting in the rework of our beloved Demon Jester!
Buffed
• Base armor increased: 20.216 → 22
Passive — Iceborn Subjugation
• AP ratio increased: 30% → 50%
W — Ring of Frost
• AP ratio increased: 50% → 70%
• Base HP increased: 499 → 500
• Mana lowered: 360.48 → 360
• MP5 increased: 7.34 → 8
• Base AD increased: 59 → 61
Balanced
Base Stats
• Attack Speed Growth: 2.9% ⇒ 3.65%
• Health: 616.28 ⇒ 620
• Health Growth: 84.25 ⇒ 84
Passive — Perseverance
• Regeneration: 2/8% (based on level) of his maximum health per 5 seconds ⇒ 1.5-10.1% (levels 1-18) of his maximum health per 5 seconds
• [REMOVED] Empowered Regeneration: Garen no longer passively doubly regenerates health while below 25/50% (based on level) of his maximum health
• [UPDATED] Regeneration Interruption: 9 seconds when hit by non-minions before level 11; 4 seconds when hit by epic monsters, towers, or champions after level 11 ⇒ 7 seconds when hit by epic monsters, towers, or champions
Q — Decisive Strike
• [NEW] Cast Time: Now scales with Garen's attack speed, behaving more similarly to a basic attack
• Bugfix: Fixed a bug where when Garen is slowed, his Q's lockout time dramatically increased
W — Courage
• Resistances per kill: 0.33 bonus armor and magic resistance (max of 50 at 150 unit kills) ⇒ 0.25 bonus armor and magic resistance (max of 30 at 150 unit kills)
• [UPDATED] Grants 30% extra damage reduction and Tenacity for the first 0.75 seconds ⇒ Grants a shield for 10% of his maximum health and 60% Tenacity for the first 0.75 seconds
E — Judgment
• Spins: 5-10 (levels 1-16) ⇒ 7 (+1 per 20% attack speed from items and levels)
• Damage per Spin: 14/18/22/26/30 (+0.36-0.4 attack damage) ⇒ 8/12/16/20/24 (+0-8 based on level) (+0.32-0.4 attack damage)
• Bonus Damage: 33% to a single enemy ⇒ 25% to the nearest enemy
• Spins before Shred: 4 ⇒ 6
• [NEW] Now grants stacks of Conqueror on each spin
R — Demacian Justice
• [REMOVED] Passive: Garen no longer marks enemies with the most kills in the last 5 minutes as the Villain
• [NEW] Grants vision of the target for 1 second, preventing it from canceling if the target breaks line of sight
• Damage: 175/350/525 (+0.286 /0.333 /0.4 of the target’s missing health) as magic damage ⇒ 150/300/450 (+0.2/0.25/0.3 of the target’s missing health) as true damage
• Attack range increased: 125 → 475
W — Brushmaker
• [REMOVED] No longer increases Ivern's range
Base Stats
• Attack Damage reduced: 66 → 63
• Attack Damage growth reduced: 3.5 → 3
Passive — Backstab
• Shaco's basic attack and Two-Shiv Poison have additional effects when striking from behind.
- Basic attack: Deals an additional 10-25 (scaling with level) (+0.15 bAD) damage. This damage can crit.
- Deceive: When striking from behind, Deceive is guaranteed to critically strike for 130% damage.
- Two-Shiv Poison: Deals an additional 15-50 (scaling with level) (+0.1 AP) damage.
Q — Deceive
• Stealth Duration changed: [1.5/2.25/3/3.75/4.5s] → [2.5/2.75/3/3.25/3.5s]
• Cooldown lowered: 16/15.5/15/14.5/14s] → [12/11.5/11/10.5/10s]
• [REMOVED] Deceive's cooldown no longer reduces when exiting invisibility and dealing his next basic attack
• Damage changed: [10/20/30/40/50 (+0.4 bAD)] → **[25/35/45/55/65 (+0.25 bAD)]
**
W — Jack in the Box
• Now fires at all nearby targets.
• Single-Target Damage: 35/50/65/80/95 (+0.2 AP) (unchanged)
• AoE Damage: 15/20/25/30/35 (+0.1 AP)
• [NEW] Non-champion fear duration: 2 seconds on all non-champions
• Feared Movement speed: 100 movement speed for all enemies ⇒ 60 movement speed for minions and monsters, 100 movement speed on champions
E — Two-Shiv Poison
• Damage Type changed from [Physical] to [Magic]
• Damage changed: [55/80/105/130/155 (+0.6/0.75/0.9/1.05/1.2 bAD) (+0.75 AP)] → [70/95/120/145/170(+0.8 bAD) (+0.6 AP)
• Execute changed: [0-50% increased damage based on missing health] → [50% increased damage targets below 30% health]
R — Hallucinate
• Boxes trigger immediately, fearing enemies at the clone's death location and firing on the nearest enemies.
• Damage lowered: [200/300/400 (+1.0 AP)] → [150/225/300 (+0.7 AP)]
• Box Single-Target Damage unchanged
• Box AoE Damage: 10/20/30 (+0.1 AP)
• Fear Duration changed: [0.75/1/1.25s] → [1s]
Q — Siphon Power
• Scaling on shield changed: [8% max mana (+0.15 AP)] → [30-115 based on level (+0.15 AP)]
W — Gravity Field
• Augment: Gravity Field changed: Enemies stunned by Gravity Field are dragged into the center → Direct hits slow enemies by 20% for 1 second (does not proc on R ticks)
R — Chaos Storm
• [NEW] Chaos Storm will continue chasing champions even after Viktor dies
• [NEW] Chaos Storm can now move over terrain
• Tick cadence lowered: 2s → 1s
• Number of ticks increased: 3 → 6
• Damage per tick lowered: [130/210/290 (+85% AP)] → [65/105/145 (+45% AP)]
• Augment changed: [20% movespeed] → 25% faster (minimum movement speed is now 200 ⇒ 250; maximum movement speed is now 300 ⇒ 375)
Nerfed
• Base armor lowered: 44 → 40
• Armor per level lowered: 4 → 3.5
Q — Comet Spear
• Base damage lowered: 75/115/155/195/235 → 75/110/145/180/215
Q — Edge of Ixtal
• Base damage lowered: 80/100/120/140/160 → 60/85/110/135/160
Thanks to datamining, we discovered a few days ago that Darius and Ashe were about to receive new High Noon skins following patch 9.20. Well, they're not the only ones, since Hecarim is also joining the Wild West family!